# Microsoft eMbedded Visual Tools Project File - Name="Frostz" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301 # TARGTYPE "Win32 (WCE emulator) Application" 0xa601 CFG=Frostz - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Frostz.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Frostz.vcn" CFG="Frostz - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Frostz - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application") !MESSAGE "Frostz - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application") !MESSAGE "Frostz - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "Frostz - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "emulatorRel" # PROP BASE Intermediate_Dir "emulatorRel" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "emulatorRel" # PROP Intermediate_Dir "emulatorRel" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /Yu"stdafx.h" /Gs8192 /GF /O2 /c # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /FR /YX /Gs8192 /GF /c # SUBTRACT CPP /Gf /Gy MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 $(CEx86Corelibc) commctrl.lib coredll.lib aygshell.lib Fsreg.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "emulatorDbg" # PROP BASE Intermediate_Dir "emulatorDbg" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "emulatorDbg" # PROP Intermediate_Dir "emulatorDbg" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /Yu"stdafx.h" /Gs8192 /GF /c # ADD CPP /nologo /W3 /Zi /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /Yu"stdafx.h" /Gs8192 /GF /c # SUBTRACT CPP /Gf /Gy MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 $(CEx86Corelibc) commctrl.lib coredll.lib aygshell.lib Fsreg.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ELSEIF "$(CFG)" == "Frostz - 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Win32 (WCE emulator) Release" # Name "Frostz - Win32 (WCE emulator) Debug" # Name "Frostz - Win32 (WCE ARMV4) Release" # Name "Frostz - Win32 (WCE ARMV4) Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Frostz.cpp !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_FROST=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_FROST=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_FROST=\ ".\StdAfx.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_FROST=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_FROST=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # ADD CPP /YX"StdAfx.h" # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_FROST=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_FROST=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\Frostz.rc !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\FrostzApp.cpp !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_FROSTZ=\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_FROSTZ=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_FROSTZ=\ ".\FrostzApp.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_FROSTZ=\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_FROSTZ=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # ADD CPP /nologo /Ze /vmb /vd1 /YX"StdAfx.h" # SUBTRACT CPP /O /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_FROSTZ=\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZThread.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_FROSTZ=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\OS_Init.cpp !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_OS_IN=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\StoryInfo.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_IN=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_OS_IN=\ ".\StdAfx.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_OS_IN=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\StoryInfo.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_IN=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # ADD CPP /YX"StdAfx.h" # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_OS_IN=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\StoryInfo.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_IN=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\OS_Input.cpp !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_OS_INP=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_INP=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_OS_INP=\ ".\Frostz.h"\ ".\FrostzApp.h"\ NODEP_CPP_OS_INP=\ ".\inuserm.h"\ ".\ipapi.h"\ ".\ygshell.h"\ "G:\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_OS_INP=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_INP=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # ADD CPP /YX"StdAfx.h" # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_OS_INP=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_INP=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\OS_Pict.cpp !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_OS_PI=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_PI=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_OS_PI=\ ".\Frostz.h"\ ".\FrostzApp.h"\ NODEP_CPP_OS_PI=\ ".\inuserm.h"\ ".\ipapi.h"\ ".\ygshell.h"\ "G:\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_OS_PI=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_PI=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # ADD CPP /YX"StdAfx.h" # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_OS_PI=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_PI=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\OS_Scrn.cpp !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_OS_SC=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_SC=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_OS_SC=\ ".\Frostz.h"\ ".\FrostzApp.h"\ NODEP_CPP_OS_SC=\ ".\inuserm.h"\ ".\ipapi.h"\ ".\ygshell.h"\ "G:\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_OS_SC=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_SC=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # ADD CPP /YX"StdAfx.h" # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_OS_SC=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_SC=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\OS_Smpl.cpp !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_OS_SM=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_SM=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_OS_SM=\ ".\Frostz.h"\ ".\FrostzApp.h"\ NODEP_CPP_OS_SM=\ ".\inuserm.h"\ ".\ipapi.h"\ ".\ygshell.h"\ "G:\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_OS_SM=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_SM=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # ADD CPP /YX"StdAfx.h" # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_OS_SM=\ ".\Frostz.h"\ ".\FrostzApp.h"\ ".\Frotz\Frotz.h"\ ".\StdAfx.h"\ ".\ZTools\pix2gif.h"\ {$(INCLUDE)}"aygshell.h"\ {$(INCLUDE)}"sipapi.h"\ {$(INCLUDE)}"winuserm.h"\ NODEP_CPP_OS_SM=\ "D:\Programmi\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\OS_Text.cpp !IF "$(CFG)" == "Frostz - 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Win32 (WCE ARMV4) Debug" DEP_CPP_RANDO=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\REDIRECT.C !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy /YX /Yc /Yu !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\SCREEN.C !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy /YX /Yc /Yu !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\SOUND.C !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy /YX /Yc /Yu !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\STREAM.C !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy /YX /Yc /Yu !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\TABLE.C !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy /YX /Yc /Yu !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\TEXT.C !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /YX /Yc !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ !ENDIF # End Source File # Begin Source File SOURCE=.\Frotz\VARIABLE.C !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy /YX /Yc /Yu !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ # SUBTRACT CPP /Gf /Gy !ENDIF # End Source File # End Group # Begin Group "ZTools" # PROP Default_Filter "" # Begin Source File SOURCE=.\ZTools\pix2gif.c !IF "$(CFG)" == "Frostz - Win32 (WCE emulator) Release" DEP_CPP_PIX2G=\ ".\ZTools\pix2gif.h"\ !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE emulator) Debug" DEP_CPP_PIX2G=\ ".\ZTools\pix2gif.h"\ !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Release" DEP_CPP_PIX2G=\ ".\ZTools\pix2gif.h"\ # SUBTRACT CPP /YX /Yc !ELSEIF "$(CFG)" == "Frostz - Win32 (WCE ARMV4) Debug" DEP_CPP_PIX2G=\ ".\ZTools\pix2gif.h"\ !ENDIF # End Source File # Begin Source File SOURCE=.\ZTools\pix2gif.h # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project