*if game_started = false *goto no_stats *if fuel < 1 *set fuel 0 *if battery < 1 *set battery 0 *if on_starbase = true โœด๏ธ [b]${starbase_name}[/b] *goto bingle *if on_planet = true ๐Ÿ›ƒ [b]Current Location[/b]: Spaceport on ${planet_name} *goto bingle *if on_asteroid = true ๐Ÿฅ” [b]Current Location[/b]: On ${asteroid_name} *goto bingle *if on_moon = true ๐ŸŒ• [b]Current Location[/b]: On an Artificial Moon *goto bingle ๐ŸŒŒ [b]Current Location[/b]: Quadrant ${quadrant}, Sector ${sector} *label bingle You are: [b]Captain ${name}[/b] of the ${ship_name}, a ${ship_class} class vessel. *gosub_scene ship_status_check Ship status: ${ship_status} *if ship_hp < 100 *line_break โš ๏ธ Hull integrity: ${ship_hp}% *if asteroids_claimed = 1 ๐Ÿฅ” You are the owner of asteroid "${asteroid_own_name}" in quadrant ${asteroid_owned_quad}. *if asteroids_claimed > 1 ๐Ÿฅ” You are the owner of ${asteroids_claimed} asteroids. ๐Ÿ‘จโ€๐Ÿš€ [b]Passenger Manifest:[/b] *if rp ${rp_emoji} ${rp_name} is your traveling companion. Passengers aboard: ${passengers_carrying} *line_break *if story_mode = true Berths available: ${berths_available} *line_break *if passengers_carrying > 0 Ticket price/passenger: ยข${passengers_bid_price} *line_break Passenger destination: ๐Ÿช ${passenger_destination} (Quadrant ${passenger_quadrant}) *line_break *if colonists_carrying > 0 ๐Ÿง‘โ€๐Ÿญ Colonists aboard: ${colonists_carrying} ๐Ÿ“ฆ [b]Cargo:[/b] *line_break *if resource1_carrying > 1 $!{resource1}: ${resource1_carrying} units *line_break *if resource1_carrying = 1 $!{resource1}: ${resource1_carrying} unit *line_break *if resource2_carrying > 1 $!{resource2}: ${resource2_carrying} units *line_break *if resource2_carrying = 1 $!{resource2}: ${resource2_carrying} unit *line_break *if resource3_carrying > 1 $!{resource3}: ${resource3_carrying} units *line_break *if resource3_carrying = 1 $!{resource3}: ${resource3_carrying} unit *line_break *if resource4_carrying > 1 $!{resource4}: ${resource4_carrying} units *line_break *if resource4_carrying = 1 $!{resource4}: ${resource4_carrying} unit *line_break *if resource5_carrying > 1 $!{resource5}: ${resource5_carrying} units *line_break *if resource5_carrying = 1 $!{resource5}: ${resource5_carrying} unit *line_break *if resource6_carrying > 1 $!{resource6}: ${resource6_carrying} units *line_break *if resource6_carrying = 1 $!{resource6}: ${resource6_carrying} unit *line_break *if resource7_carrying > 1 $!{resource7}: ${resource7_carrying} units *line_break *if resource7_carrying = 1 $!{resource7}: ${resource7_carrying} unit *line_break *if resource8_carrying > 1 $!{resource8}: ${resource8_carrying} units *line_break *if resource8_carrying = 1 $!{resource8}: ${resource8_carrying} unit *line_break *if resource9_carrying > 1 $!{resource9}: ${resource9_carrying} units *line_break *if resource9_carrying = 1 $!{resource9}: ${resource9_carrying} unit *line_break *if resource10_carrying > 1 $!{resource10}: ${resource10_carrying} units *line_break *if resource10_carrying = 1 $!{resource10}: ${resource10_carrying} unit *line_break *if resource11_carrying > 1 $!{resource11}: ${resource11_carrying} cubes *line_break *if resource11_carrying = 1 $!{resource11}: ${resource11_carrying} cube *if cargo_space_free = cargo_holds You are not carrying any cargo. *temp load 0 *set load (cargo_holds - cargo_space_free) *if load < 1 Max cargo: ${cargo_holds} units *line_break *if load > 0 Empty cargo units: ${cargo_space_free} ๐Ÿ’ถ [b]Finance[/b]: Last purchase: ยข${lastbuyprice}/ยข${lasttotal} *line_break Last sale: ยข${lastsaleprice}/ยข${lasttotalsale} *line_break Cash on hand: ยข${credits} *if bank_visited = true ๐Ÿฆ Bank balance: ยข${bank_balance} [b]Engineering:[/b] ๐Ÿ”ฅ Fuel: ${fuel}/${fuel_max} *line_break ๐Ÿ’ซ Max warp speed: ${speed} *line_break ๐Ÿ”‹ Battery: ${battery}/${battery_max} *line_break *if story_mode = false ๐Ÿš‡ Torpedoes: ${torpedoes} (max ${torpedoes_max}) *line_break *if story_mode โ›‘๏ธ Days since rescue mission began: ${move_counter} *check_achievements *label moped *fake_choice *selectable_if (sound = false) #Turn sound ON *set sound true *sound briefchirp.wav Sound is now ON *selectable_if (sound = true) #Turn sound OFF *set sound false Sound is now OFF *label no_stats *if game_started = false You are still learning to find your place in the galaxy. *goto moped