import os import renpy cdef int check_errors check_errors = int(os.environ.get("RENPY_GL_CHECK_ERRORS", 0)) cdef int glActiveTextureARB(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glActiveTextureARB') cdef GLenum error realGlActiveTextureARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glActiveTextureARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glClientActiveTextureARB(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glClientActiveTextureARB') cdef GLenum error realGlClientActiveTextureARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glClientActiveTextureARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glClipPlane(GLenum a0, GLdouble * a1) except? 0: if check_errors & 4: renpy.display.log.write('glClipPlane') cdef GLenum error realGlClipPlane(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glClipPlane' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glColor4f(GLfloat a0, GLfloat a1, GLfloat a2, GLfloat a3) except? 0: if check_errors & 4: renpy.display.log.write('glColor4f') cdef GLenum error realGlColor4f(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glColor4f' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDisable(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glDisable') cdef GLenum error realGlDisable(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDisable' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDisableClientState(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glDisableClientState') cdef GLenum error realGlDisableClientState(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDisableClientState' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glEnable(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glEnable') cdef GLenum error realGlEnable(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glEnable' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glEnableClientState(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glEnableClientState') cdef GLenum error realGlEnableClientState(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glEnableClientState' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glLoadIdentity() except? 0: if check_errors & 4: renpy.display.log.write('glLoadIdentity') cdef GLenum error realGlLoadIdentity() if check_errors: error = realGlGetError() if error: message = 'GL error %x in glLoadIdentity' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glMatrixMode(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glMatrixMode') cdef GLenum error realGlMatrixMode(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glMatrixMode' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glOrtho(GLdouble a0, GLdouble a1, GLdouble a2, GLdouble a3, GLdouble a4, GLdouble a5) except? 0: if check_errors & 4: renpy.display.log.write('glOrtho') cdef GLenum error realGlOrtho(a0, a1, a2, a3, a4, a5) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glOrtho' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glScissor(GLint a0, GLint a1, GLsizei a2, GLsizei a3) except? 0: if check_errors & 4: renpy.display.log.write('glScissor') cdef GLenum error realGlScissor(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glScissor' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glTexCoordPointer(GLint a0, GLenum a1, GLsizei a2, GLubyte * a3) except? 0: if check_errors & 4: renpy.display.log.write('glTexCoordPointer') cdef GLenum error realGlTexCoordPointer(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glTexCoordPointer' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glTexEnvf(GLenum a0, GLenum a1, GLfloat a2) except? 0: if check_errors & 4: renpy.display.log.write('glTexEnvf') cdef GLenum error realGlTexEnvf(a0, a1, a2) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glTexEnvf' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glTexEnvfv(GLenum a0, GLenum a1, GLfloat * a2) except? 0: if check_errors & 4: renpy.display.log.write('glTexEnvfv') cdef GLenum error realGlTexEnvfv(a0, a1, a2) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glTexEnvfv' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glTexEnvi(GLenum a0, GLenum a1, GLint a2) except? 0: if check_errors & 4: renpy.display.log.write('glTexEnvi') cdef GLenum error realGlTexEnvi(a0, a1, a2) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glTexEnvi' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glVertexPointer(GLint a0, GLenum a1, GLsizei a2, GLubyte * a3) except? 0: if check_errors & 4: renpy.display.log.write('glVertexPointer') cdef GLenum error realGlVertexPointer(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glVertexPointer' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glViewport(GLint a0, GLint a1, GLsizei a2, GLsizei a3) except? 0: if check_errors & 4: renpy.display.log.write('glViewport') cdef GLenum error realGlViewport(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glViewport' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1