# Microsoft Developer Studio Project File - Name="unzsfx32" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=unzsfx32 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "unzsfx32.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "unzsfx32.mak" CFG="unzsfx32 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "unzsfx32 - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "unzsfx32 - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "unzsfx32 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /Gz /W3 /GX /O2 /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /YX /FD /c # ADD CPP /nologo /Gz /W3 /GX /O1 /I "../../.." /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "SFX" /D "USE_EF_UT_TIME" /YX /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "unzsfx32 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /YX /FD /c # ADD CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /I "../../.." /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "SFX" /D "USE_EF_UT_TIME" /YX /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "unzsfx32 - Win32 Release" # Name "unzsfx32 - Win32 Debug" # Begin Source File SOURCE=..\..\..\api.c # End Source File # Begin Source File SOURCE=..\..\..\crc32.c # End Source File # Begin Source File SOURCE=..\..\..\crctab.c # End Source File # Begin Source File SOURCE=..\..\..\crypt.c # End Source File # Begin Source File SOURCE=..\..\..\extract.c # End Source File # Begin Source File SOURCE=..\..\..\fileio.c # End Source File # Begin Source File SOURCE=..\..\..\globals.c # End Source File # Begin Source File SOURCE=..\..\..\inflate.c # End Source File # Begin Source File SOURCE=..\..\..\match.c # End Source File # Begin Source File SOURCE=..\..\..\win32\nt.c # End Source File # Begin Source File SOURCE=..\..\..\process.c # End Source File # Begin Source File SOURCE=..\..\..\windll\unzsfx32.def # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\..\..\win32\win32.c # End Source File # Begin Source File SOURCE=..\..\..\windll\windll.c # End Source File # End Target # End Project