:: Start [meta] All your neighbors have gathered to see you on the way. You are, after all, their last hope to be rid of the terrible curse that has befallen the village. Surely it has nothing to do with them hoping never to see you again. Unless, presumably, you succeed. But can you? Better people have tried, and nobody knows their fate. The forest looms ahead of you, dark and foreboding like a coming storm. The path leads straight in. It's the only one. @@text-align:center; [[Proceed on your journey->Character creation]] @@ :: StoryBanner No Time To Play, 2021 :: StoryTitle The Unwanted Hero :: StorySubtitle a twisted, tangled fairy tale :: StoryAuthor Felix Pleşoianu :: StoryMenu [[Credits]] [[Help]] [[License]] :: StoryData { "ifid": "B9BAA0ED-52C8-4617-89EF-6028FEA47269", "format": "SugarCube", "format-version": "2.3.0" } :: Credits [meta] @@text-align:center; ''The Unwanted Hero'' A 2021 game by [[No Time To Play -> https://notimetoplay.org/]]. Made with [[Tweego -> http://www.motoslave.net/tweego/]] and [[Sugarcube 2 -> http://www.motoslave.net/sugarcube/2/]]. Font: [[NovaCut -> https://fontlibrary.org/en/font/nova]], courtesy of the Open Font Library. <> @@ :: Help [meta] //The Unwanted Hero// uses a hack of the [[Tunnel Goons -> https://tunnelgoons.com/]] rules by Nate Treme. You don't need to be familiar with them: the game rolls dice as needed, and in the open at that. You might want to know a few details specific to this story: * The game is divided into several areas. Progress towards the next area is tied to experience. * Each area has an easy path and a hard path. You can gather enough experience either way. * Every choice you make is a trade-off. Every spell you cast poses a danger. And just like in real life, you learn from failure. Hope this helps! @@text-align:center; <> @@ :: License [meta] //The Unwanted Hero// is free and open source software under the [[Artistic License 2.0->https://opensource.org/licenses/Artistic-2.0]]; a copy is included in the source package (where available). Unless you plan to modify or distribute the game, don't worry about it. The NovaCut font is provided under the SIL Open Font License. You only need to mind that if you extract the font file from the game for other uses. @@text-align:center; <> @@ :: Character creation [meta] As the village shrinks into the distance, you reflect on life until that point. What were you in the village?<> @@text-align:center; [[Go on->Backstory]] @@ :: Backstory [nobr meta] <><> ''<<=$player_name>> the <<=$player_class>>'' <> <>

For long years you've known nothing but endless marches, mud and cold, bloody battles. At long last, the kingdom was at peace. You hoped to settle down and become a carpenter, like your father taught you. But you can no longer fit in with the other villagers. They all know you have done bad things.

(Muscle +1, Health +1, Magic -1) <><><> <> <>

For the longest time, life was good. The men loved you because you knew all the songs. The women loved you because you knew all the gossip. Your tricks entertained the children, annoyed the uppity and sometimes saved the day. But now they're always whispering. How you never settled down. How the richest people in the village seem to misplace coin purses all the time. How you're just different.

(Muscle -1, Mischief +1) <><> <> <>

When the crops were poor, or the wolves attacked, the other villagers were quick to blame you. But when a child was sick, it's you they would come running to for help. Such is the life of a witch, and you try not to complain too much. As of late, though, the accusations have been multiplying, and people don't seem to want your help anymore.

(Muscle -1, Health -1, Magic +1) <><><> <> <>
Jack of all trades, master of none,
though oftentimes better than master of one.

So goes the rhyme, and so you've said to yourself for the longest time. But lately, the other villagers just call you useless, even though you helped all of them more often than you can count.

<> <
> @@text-align:center;

[[Yes, that was it->Title page]] / <>

@@ :: Title page [meta] @@text-align:center; !<<=Story.title>> <> by ''<>'' [[Turn the page->First page]] @@ :: PassageHeader [nobr] <>
Health <<= $player.health - $player.wounds>> Experience <<=$player.experience + $player.unused_exp>> Signs: $player.signs
<
> :: PassageFooter <> @@text-align:center;Margin-top: 2em; <> <> <> <> <> @@ <> :: Charsheet [meta] @@text-align:center; !! $player_name the $player_class @@\ <>\ * <<= _attr.toUpperFirst()>>: +<<=$player[_attr] + $player.buffs[_attr]>> <>\ @@text-align:center; Wounds: $player.wounds / $player.health Experience: $player.unused_exp / $player.experience Blessings: $player.blessings Signs: $player.signs <> @@ :: Inventory [meta] @@text-align:center; ''You are carrying'' Meals: $player.inventory.meals Torches: $player.inventory.torches Silver: $player.inventory.silver Weapon: $player.weapon.name (+$player.weapon.damage damage) Armor: $player.armor.name (+$player.armor.protection protection) <> @@ :: Spellbook [meta] @@text-align:center; ''Spells you know'' @@ <>\ * _spell (level _data.level) <>\ @@text-align:center; <> @@ :: Choose spell [nobr] <> <>
<> <
> :: Level up! You've come far indeed. You can do more now. But in what area? @@text-align:center; \ \ <> <> <> <> <> <> <> @@ :: Circle motif @@text-align:center; @@ :: Bubble motif @@text-align:center; @@ :: Rhombus motif @@text-align:center; @@ :: Diamond motif @@text-align:center; @@ :: Spire motif @@text-align:center; @@