:: Bramble maze Somewhere along the way you've entered a maze of trails that go up and down the uneven terrain, crossing and forking randomly. Brambles block passage in most directions; boulders taller than you are make it hard to see very far. You walk on bravely for a while, only to end up back where you started from. Then again, and again. This will require more than simple persistence.<> @@text-align:center; [[You must find a way -> Into the maze]] @@ :: Into the maze You're in a maze of twisty little pathways, all lined up with brambles and boulders, looking very much alike. * [[Chart the maze]] (roll 2d6 + Mischief) * [[Bewitch the maze]] (roll 2d6 + Magic) * [[Cut through the maze]] (roll 2d6 + Muscle) :: Chart the maze In the stories, clever children always find their way out of tangled forests by leaving behind them a trail of breadcrumbs. Well, maybe not with hungry sparrows around. But you'll think of something that works better. Hopefully before you starve to death. (Roll 2d6 + Mischief against a difficulty score of $difficulty.) @@text-align:center; [[Mark the maze]] / [[Think again -> Into the maze]] @@ :: Mark the maze [nobr] <> <> < $difficulty>> You get going again, leaving little signs at every fork in the path. Here, a little pile of stones; there, twigs stuck in the ground. Before long, you start running into them again, and the maze makes that much more sense. <> <>

In fact you spot a new trail, and then it's just a matter of time.

<>

(You roll _roll, getting out in one piece.)

@@text-align:center;

[[You catch your breath and move on -> Search the area]]

@@ <>

But you still have a way to go before getting out of this place.

(You roll _roll, making some progress.)

@@text-align:center;

[[The maze is still there -> Into the maze]]

@@ <
> <> You resume walking, careful to mark the path using whatever is handy: twigs, pebbles, crushed berries. Now and then you actually run into them again. It doesn't help much, but at least you're not any more lost. @@text-align:center;

[[No progress for now -> Into the maze]]

@@ <> You start moving again, dropping pebbles on the path as you go. Somehow you seldom run into them again, yet you're no closer to getting out of here. After a while you just want to sit down and rest, or maybe cry. <> <>

(You roll _roll, taking _damage wounds that ignore armor.)

<= $player.health>>

In fact you can't get up again. The maze claims another victim.

@@text-align:center;

[[You are badly hurt]]

@@ <>

You catch your breath briefly and get up, determined to do better.

@@text-align:center;

[[No progress for now -> Into the maze]]

@@ <> <
> :: Bewitch the maze They say the forest is enchanted. If anything, this place is even more so. Well, two can play this game. (Roll 2d6 + Magic against a difficulty score of $difficulty.) Question is, what kind of magic spell could help you with this? <>\ < 0>>\ @@text-align:center; [[Cast spell -> Bewitch the maze!]] / [[Think again -> Into the maze]] @@ <>\ Unfortunately, you draw a blank. @@text-align:center; [[Try something else -> Broken bridge]] @@ <>\ :: Bewitch the maze! [nobr] <> <> <>

(you roll $roll against a target of $difficulty)

<> <><> <><> <><> <><> <><> <> :: Sunburst the maze [nobr] < $difficulty>> Dazzling sunlight descends upon the forest as your spell takes hold, chasing away all shadows. Once your eyes adjust, many hidden details become apparent. It only lasts for a moment, but the maze has fewer secrets to you now. <> <>

In fact you can see a way out, and then it's just a matter of time.

<> @@text-align:center;

[[You catch your breath and move on -> Search the area]]

@@ <>

You still have a way to go before getting out of this place.

@@text-align:center;

[[The maze is still there -> Into the maze]]

@@ <
> <> Dazzling sunlight descends upon the forest as your spell takes hold, chasing away all shadows. You shade your eyes from the glare, and don't have time to notice much until the magic fades. @@text-align:center;

[[No progress for now -> Into the maze]]

@@ <> Dazzling sunlight descends upon the forest as your spell takes hold. It hurts your eyes, and makes you lightheaded. Maybe it reveals more of the maze, too, but you don't have time to see much at all. <> <>

(You take _damage wounds that ignore armor.)

<= $player.health>>

You sit down, but then never get up. The maze claims another victim.

@@text-align:center;

[[You are badly hurt]]

@@ <>

You rub your face furiously, determined to do better next time.

@@text-align:center;

[[No progress for now -> Into the maze]]

@@ <> <
> :: Cold-snap the maze As your spell takes hold, the air suddenly becomes frigid. Puddles of water on the ground freeze solid; snowflakes form in the air. You clothes are insulated well enough that you're not bothered, but it's also not clear how this helps. @@text-align:center;

[[So much for that -> Into the maze]]

@@ :: Smoke-screen the maze Sparks and flame burst from your fingertips, producing a thick plume of smoke that spreads in front of you as if driven by wind. It soon scatters however, and you're no closer to seeing a way out. @@text-align:center;

[[So much for that -> Into the maze]]

@@ :: Undergrowth the maze All over the place, strong vines emerge from the ground, growing preternaturally fast, sprouting leaves and flowers. It makes the landscape more lively, but no less of a tangled maze. @@text-align:center;

[[So much for that -> Into the maze]]

@@ :: Windstorm the maze [nobr] < $difficulty>> At first nothing seems to happen, then a strong wind picks up, and soon settles into a steady breeze. With this guiding line at hand, you can finally make some sense of the maze. <> <>

In fact you can see a way out, and then it's just a matter of time.

<> @@text-align:center;

[[You catch your breath and move on -> Search the area]]

@@ <>

But you still have a way to go before getting out of this place.

@@text-align:center;

[[The maze is still there -> Into the maze]]

@@ <
> <> At first nothing seems to happen, then a strong wind picks up, growing stronger, then weaker again, blowing every which way. It's not much help. @@text-align:center;

[[No progress for now -> Into the maze]]

@@ <> At first nothing seems to happen, then a strong wind picks up, and soon grows into a howling gale. It pelts you with thorns and twigs, and helps not at all. <> <>

(You take _damage wounds; your armor helps.)

<= $player.health>>

The pain adds up, and soon you fall. The maze claims another victim.

@@text-align:center;

[[You are badly hurt]]

@@ <>

You shake off the pain, determined to do better next time.

@@text-align:center;

[[No progress for now -> Into the maze]]

@@ <> <
> :: Cut through the maze One rule of hiking in the hills is, always stay on the trail. You might think that since it goes in serpentines that means cutting straight across the loop will get you to the same place faster... until it doesn't. But here you seem to be already lost. Might as well. (Roll 2d6 + Muscle against a difficulty score of $difficulty.) @@text-align:center; [[Take a shortcut]] / [[Think again -> Into the maze]] @@ :: Take a shortcut [nobr] All right, that's it. You climb straight up a promising slope, whacking bushes left and right whenever one gets in the way. <> <> < $difficulty>>

Somehow you stumble upon another trail at the top, and from there you can see a good way off, enough to make some sense of the maze.

<> <>

In fact you can see a way out, and then it's just a matter of time.

<>

(You roll _roll, getting out in one piece.)

@@text-align:center;

[[You catch your breath and move on -> Search the area]]

@@ <>

But you still have a way to go before getting out of this place.

(You roll _roll, making some progress.)

@@text-align:center;

[[The maze is still there -> Into the maze]]

@@ <
> <>

Somehow you stumble upon another trail at the top. You've passed by this corner before.

@@text-align:center;

[[No progress for now -> Into the maze]]

@@ <>

Your clothes snag on thorns. You trip. You slip. By the time you reach another trail at the top, you're covered in fresh cuts, and even more lost.

<> <>

(You roll _roll, taking _damage wounds; your armor helps.)

<= $player.health>>

In fact you can't take another step. The maze claims another victim.

@@text-align:center;

[[You are badly hurt]]

@@ <>

You catch your breath briefly, determined to do better next time.

@@text-align:center;

[[No progress for now -> Into the maze]]

@@ <> <
>