The idea for SceptreQuest was born during an emergency midnight meeting of the G-7 nations in Geneva. Well, actually it was born when Sean Givan thought it up as a child, but who's keeping track? In a message posted to the rec.games.int-fiction newsgroup, Sean had asked that his game, which he cherished so dearly in his heart, be ported to the Inform system. I, then, being an agreeable sort, immediately proceeded to port it to Hugo instead and worked at it (very) sporadically over a period of several weeks. What you have now is the fruit of those couple of long hours' work, a game which will live in infamy--oh wait, wrong speech--a game which is destined to be called the finest example of the literary art known to man; or, at the very least, it will be called the simplest, shortest, and most inane text adventure ever written. In either case, I am unutterably proud to have written it and sincerely hope that it may contribute in some small way to the cessation of hostilities in the Middle East. Cardinal Teulbachs Archbishop of Frith 8 Oct 95 IMPORTANT NOTE: SceptreQuest is not a stand-alone game. The Hugo runtime engine is required in order to play. You can obtain the engine from ftp.gmd.de, where it is located in the \if-archive\programming\hugo\executables directory (or something close to that). Once you have the engine in your hot little hands, put it and the game files in a common directory and type "he squest" to start the game. Be forwarned, however, that the game engine is only currently available for the DOS platform, so a PC or an emulator is required in order to run it.