! ------------------------------------------------------------------------------ ! Inform for New Writers ! ! The House - Version 2 ! ! Last Modified: David Cornelson - 04-Jan-1998 ! ! This work is freely offered to the Public Domain. - DAC 12-12-2015 ! ! ------------------------------------------------------------------------------ Constant Story "The House"; Constant Headline "^Inform for New Writers^ The House - Version 2^ By New Writer (1998) - Last Compiled: 04-Jan-1998^"; Constant MAX_SCORE 100; Serial "980104"; Release 1; Include "parser"; Include "verblib"; !------------------------------------------------------------------------------- ! Initialise ! !------------------------------------------------------------------------------- [ Initialise; location = Sidewalk; ]; [ PrintRank; print ", earning you the rank of "; if (score >= 100) "the greatest."; if (score >= 80) "above average."; if (score >= 60) "average."; if (score >= 40) "below average."; if (score >= 20) "the barely living."; "the living dead."; ]; ! ---------------------------------------------------------------------------- ! Locations ! ! In this section we will define our locations. These are "Objects" to Inform ! and contain the following elements. ! ! - object name ! The object name represents the variable or handle of the object. ! - short description ! The short description is the description printed in bold before the ! normal description. ! - initial description ! The initial description is printed only once when the location is first ! entered by the player. ! - normal description ! The normal description is printed everytime the player enters the location. ! - directional properties (tells which direction player can move) (optional) ! These include n_to, ne_to, e_to, up_to, in_to, etc. and are followed by ! another location object name. ! - properties ! Properties are functions that you can add to an object that help determine ! events and actions. ! - attributes ! Attributes are True/False values that help you remember certain states of ! an object or event, such as whether the lights are on or not. The positive ! value is represented as "light" and the negative would be "~light". There ! are standard attributes used by Inform and you can add your own as well. ! ! Actually, there's more than this, but we'll add the complicated stuff later! ! ! ---------------------------------------------------------------------------- Object Sidewalk "Sidewalk" with description "You are standing on the sidewalk in front of a house to the west.", w_to Front_Porch, has light; ! ! VERSION 2 - Adding more locations to your Inform program ! ! We're going to take one small step in this version. Let's add a bunch of ! locations so that the player can move around a little bit. ! ! Notice that in the Sidewalk Object definition we added a direction in the ! description "to the west" and we added the directional property "w_to" ! that leads to the "Front_Porch" location that we defined below. ! ! If you follow these examples you will see how locations are "connected" ! or "mapped" together with the directional properties. Feel free to change ! then around so that they connect in different ways. ! ! Q: In the "Front_Porch" definition, the description continues over two ! lines. Is this okay? ! ! A: Inform allows you to extend statements over multiple lines as you ! need. You may need to write code that extends over multiple lines ! but mostly it will be descriptions as in "Front_Porch". You don't ! need to add any extra characters to tell Inform that you've jumped ! to the next line either...Inform will figure that out when it compiles. ! Object Front_Porch "Front Porch" with description "This is the front porch of the house. There is an open door leading inside to the west.", e_to Sidewalk, w_to Foyer, in_to Foyer, has light; Object Foyer "Foyer" with description "You are standing in the foyer of the house. It seems as though you can go up a staircase, northwest, or back out the front door to the east.", out_to Front_Porch, e_to Front_Porch, nw_to Hallway, u_to Upper_Hallway, has light; Object Hallway "Hallway" with description "You are in the hallway on the first floor of the house. The foyer is southeast and the kitchen is west of here.", se_to Foyer, w_to Kitchen, has light; Object Kitchen "Kitchen" with description "This is the kitchen of the house. A hallway can be seen to the east.", e_to Hallway, has light; Object Upper_Hallway "Upper Hallway" with description "This is the second floor hallway. Rooms can be seen north and south and a staircase leads down.", n_to North_Bedroom, s_to South_Bedroom, d_to Foyer, has light; Object North_Bedroom "North Bedroom" with description "This is a bedroom on the north side of the house.", s_to Upper_Hallway, has light; Object South_Bedroom "South Bedroom" with description "This is a bedroom on the south side of the house.", n_to Upper_Hallway, has light; ! ---------------------------------------------------------------------------- ! Grammar ! ! The grammar section includes the file "grammar" and will later include ! extensions to the standard grammar library. ! ! ---------------------------------------------------------------------------- Include "grammar"; ! ---------------------------------------------------------------------------- ! Compilation Results ! ---------------------------------------------------------------------------- ! Command: INFRMW32 -J HOUSE02.INF ! ! PC/Win32 Inform 6.14 (8th September 1997) ! 6 "compass" ! 7 "north wall" ! 8 "south wall" ! 9 "east wall" ! 10 "west wall" ! 11 "northeast wall" ! 12 "northwest wall" ! 13 "southeast wall" ! 14 "southwest wall" ! 15 "ceiling" ! 16 "floor" ! 17 "outside" ! 18 "inside" ! 19 "(darkness object)" ! 20 "(self object)" ! 21 "(Inform Parser)" ! 22 "(Inform Library)" ! 23 "(with no short name)" ! 24 "Sidewalk" ! 25 "Front Porch" ! 26 "Foyer" ! 27 "Hallway" ! 28 "Kitchen" ! 29 "Upper Hallway" ! 30 "North Bedroom" ! 31 "South Bedroom"