A TADS Adventure Developed with TADS, the Text Adventure Development System. Start Room There's nowhere to go. You see a skeleton and a rusty knife here. >get knife Taken. >look at skeleton It's the skeleton of a previous explorer. >get skeleton A bolt of lightning leaps across the room as you disturb the skeleton. "Fool! You shall be punished for this desecration!" a voice bellows. >unlock knife with skeleton A bolt of lightning leaps across the room as you disturb the skeleton. "Fool! You shall be punished for this desecration!" a voice bellows. >unlock skeleton with knife A bolt of lightning leaps across the room as you disturb the skeleton. "Fool! You shall be punished for this desecration!" a voice bellows. >open skeleton I don't know how to open the skeleton. >test foo3a: 1 = 1...2... [ 1 2 9 4 5 ] - should be [1 2 9 4 5] [ 1 2 9 4 10 ] - should be [1 2 9 4 10] [ 1 2 9 7 10 ] - should be [1 2 9 7 10] [ 1 1 9 7 10 ] - should be [1 1 9 7 10] [ 1 5 3 ] - should be [1 5 3] >foo Before goto... After testlabel... i = 0 i = 1 i = 2 i = 3 i = 4 i = 6 i = 7 i = 8 i = 9 datatype(i) = 7 datatype(i) = 1 >foo2 Enter number> 1 One Not 4 >foo2 Enter number> 4 Not 1, 2, or 3 Four - enter another> 1 The second number is one >foo2 Enter number> 4 Not 1, 2, or 3 Four - enter another> 3 The second number is not 1 or 2 >foo3 I don't know the word "foo3". >test2 Setting fuse fuse1 in 3 turns Setting notify testobj, &testprop, 3 >runfuses No fuses ran. This is fuse1 This is testobj.testprop >test2 Setting fuse fuse1 in 3 turns Setting notify testobj, &testprop, 3 >z Time passes... >runfuses This is fuse1 This is testobj.testprop Fuses ran. >test2 Setting fuse fuse1 in 3 turns Setting notify testobj, &testprop, 3 >z Time passes... >z Time passes... This is fuse1 This is testobj.testprop >runfuses No fuses ran. >isect [ 1 2 3 4 5 6 ] and [ 3 5 7 ] = [ 3 5 ] [ 3 5 7 ] and [ 1 2 3 4 5 6 ] = [ 3 5 ] [ 1 1 1 ] and [ 2 2 2 ] = [ ] [ 1 1 1 ] and [ 1 1 ] = [ 1 1 ] [ 1 1 1 ] and [ 1 2 ] = [ 1 ] [ abc def ghi ] and [ xyz abc zzz ] = [ abc ] >quit In a total of 24 turns, you have achieved a score of 0 points out of a possible 100. Do you really want to quit? (YES or NO) > yes