===== Playing a Story ===== To play a story, you can use the **Play** icon beneath its name in the story list or use the **Play** button on the story map's toolbar. This will open a playable version of your story in a new browser tab or window. If you play your story again after making changes, it will reload that same tab or window instead of creating a new one, so that as you test changes, it won't create a long stream of windows or tabs. The URL that your web browser may show when playing a story will not work on other people's computers. If you're ready to share your story with other people, see the Publishing section below for instructions. ===== Testing a Story ===== Testing a story is similar to playing it, but signals to the story format you are using that you would like it to enable its debugging facilities. What each story format exactly does depends on the format; see its documentation for details. Just like playing a story, repeatedly testing a story will cause it to reload in the same tab or window, not create new ones. You can also test a story starting at a specific passage with the Test icon in the passage's popup menu in the story map. ===== Proofing a Story ===== It can be helpful to review all of your story's text without any of its interactivity-- to catch typos or other grammatical errors, for instance. To do this, choose **View Proofing Copy** from the story map's story menu. Twine will open a new tab or window with your proofing content. The URL that your web browser may show when proofing a story will not work on other people's computers. If you'd like someone to help you with proofing your story, try printing it or using your browser's Save option to save it to a file. ===== Publishing a Story ===== When you're ready to share your story with other people, you can publish it to a file. This file can be posted to a web site, emailed, or otherwise shared. To do this, choose **Publish File** from the story menu in the story map. The published file will automatically appear in the download folder you've set in your browser. Other people will able to import your published story into Twine and view the story map. Published files on iOS devices are created as a ZIP archives, which can be sent to a storage app such as Dropbox or Google Drive. Due to a limitation in iOS, however, this file will always be named unknown.zip. You can, of course, rename the file once it appears in your file storage app.