====either(value, value, ...)==== Give the either() function several string or number values, separated by commas, and it will pick one of them randomly. This allows a good degree of randomness to be inserted into the story, while still being fairly readable. You can use either() with [[<>]] to print a random message or phrase... "I sentence you to be buried alive in <> <>!" the JudgeBot crackles noisily. ...or with [[<>]] to display one of a set of passages. You can also use either() with [[<>]] to set variables to random values: <> <> You have <> moxie points, and <> armour. And, in addition to macros, you can use either() with the [[link]] syntax to make a link that goes to a random passage: You plunge into the [[glowing vortex|either("12000 BC","The Future","2AM Yesterday")]].