A **macro** is a piece of code that is inserted into [[passage]] text. Macros are used to accomplish many effects, such as altering the game's state, displaying different text depending on the game's state, and altering the manner in which text is displayed. ===== List of Twine 1 built-in macros===== ([[http://twinery.org/wiki/twine2:add_stats_rpg_battles_or_just_plain_random_events|Twine 2 macros start here]].) These are only the built-in macros in Twine 1. Other macros may be installed or written on a story-by-story basis. The following macros **control variables and text** in the story, or use them to alter the displayed passage text: * [[<>]] / <> / <> * [[<>]] * [[<>]] The following macros **display special text**, such as the contents of variables, or the text of another passage. They can provide powerful means of expression in a story. * [[<>]] * [[<>]] The following macros create special kinds of **[[link]]s**: * [[<>]] * [[<>]] The following macro controls how its contained text is displayed, and can be useful when combined with other macros: * [[<>]] The following macros create **form input elements**, and can be used to get input from the player: * [[<>]] * [[<>]] * [[<>]] * [[<