Contents of the "macos" sub-archive for UnZip 5.42 and later: Contents this file README.TXT Dirk Haase's infos on updated Macintosh ports of Zip/UnZip HISTORY.TXT Dirk Haase's MacOS specific ChangeLog UnZp.h config header used to build standalone app with GUI UnZpLib.h config header used to build a static library UnZpSFX.h config header used to build the SFX stub UnZpSx.h config header for building a standalone app. with MW Sioux UnZpPrj.xml Metrowerks CodeWarrior pro5 project file (xml export file) source/ subdirectory containing all sources: a) UnZip specific code macbin3.c macbinary III code, used for extraction of ZipIt archives macbin3.h macbinary III header, macbinary docu + public prototyping macos.c Mac-specific filesystem code maccfg.h Mac-specific configuration and global declarations macdir.c Macintosh Posix-style directory emulation ("dirent") macdir.h header file for directory emulation macscreen.c screen functions to be used in standalone UnZip application macstat.c Macintosh stat() emulation macstat.h header file for stat() emulation macunzip.c Macintosh standalone version main function sxunzip.c main function for use with static library (SIOUX) unzip_rc.hqx UnZip resource file for standalone application (BinHex) b) general utilities shared between Zip and UnZip charmap.h character mapping tables ISO 8859-1 <--> MacRoman getenv.c simulation of unix compatible getenv() on MacOS helpers.c some helper functions helpers.h macstuff.h wrapper to pull in some "MoreFiles" filemanager stuff mactime.c replacement for broken Metrowerks RTL time functions mactime.h pathname.c functions for handling MacOS HFS path- /filenames pathname.h The new UnZpPrj.hqx project file should be "un-BinHex'ed" into UnZpPrj, which builds the following targets: Unzip (68k) -> standalone unzip for 68k Unzip (PPC) -> standalone unzip for PPC Unzip Lib (68k) -> static library 68k Unzip Lib (PPC) -> static library PPC Unzip Sioux (68k) -> MW Sioux standoalone App, good for debugging Unzip Sioux (PPC) -> MW Sioux standoalone App, good for debugging Before you start a build on your Macintosh: Extract "*.hqx" and "source:*.hqx" first! And PLEASE, read the MacOS specific documentation in README.TXT! The resource files and the compiler project files are in BinHex form because they contain Macintosh resource forks. The resource info cannot be maintained when handling (e.g. repacking) the master source collection on non-Macintosh systems. The BinHex form is the traditional way for transferring such files via non-Macintosh systems. It's also the safest since it uses only printable characters. The ".hqx" files must be converted with StuffitExpander or BinHex 4.0 (or equivalent) on a Macintosh system before using them.