"A Bloody Day" - being more of a piece of short fiction than a real adventure game - is perhaps more interactive fiction than text adventure; so don't say I didn't warn you. Sure, there are some puzzles to be solved.....but there are also some bits that do get rather boring if your speed is more like, say, "Curses" or "Jigsaw". I. Some Suggestions. * The story of this game is covered in greater detail in the README.BLD file included along with it; but to get more kicks out of playing, you may want to have a bash at the game 'by ear' just to see how far you go. * Since I am a fairly foul player of IF myself (you probably have more fingers on your hands than I have games finished without walkthroughs) I have tried to make this game easy, with few ways of 'locking' yourself out of a win - a feature I find frustratingly common in most adventure games. There are several ways of actually dying - but, I implore you, please do try them. A lot of them are more fun than the actual gameplay. * There is a lot more to "A Bloody Life" than finishing it! A pro at Infocom games, or someone using an AGT disassembler, might finish this in about 15 moves or so (exaggeration), but - as with so many works of fiction - sometimes the side-plots can be as interesting as the main line. Once again, please explore to your heart's content. II. The Pros and Cons of First Aid. * Since this game is written in AGT (I tried figuring out Inform, but haven't had the time yet) I wasn't able to use one Infocom feature that I really enjoyed.....the pop-up quotations. Besides, since there will never be a walkthrough for this game, I also wanted to include an online hint system. So, killing two birds with one stone, I added a combination of song lyrics, quotes, and oblique hints to the game data, that are called up by using AGT's good old HELP command in each room. Rest assured that you will NEVER get the annoying "Sorry, you're on your own here" or "I don't understand what 'help' means" messages that send you running for ftp.gmd.de/if-archive/solutions or some similar site. * Some of the hints are downright silly, however, and in one room I couldn't resist ticking off compulsive HELP users (and, being a mean old bugger, the room contains one of the game's few puzzles). Some of them are song lyrics rather than hints - I don't know how legal it is, so if any of you legal eagles get hold of this game, please let me know. They mean little at times, a great deal at others, but they're always worth looking at. * If you've ever visited Baf's guide to the IF-archive (www.wurb.com, or something like that), you'll find another major grouse I have against some IF-games : 'guess-the-verb'; in other words, having to use an unusual verb in certain situations. For example, in a certain adventure (which I shall not name), the game cannot be won without the extremely exciting command KISS JOHN. Foul! Therefore, without mentioning some of the guessable verbs in "A Bloody Life", here are some additional hints.... # As a doctor, you are expected to use all your five senses, especially the less-used ones. For example, a diagnosis of appendicitis can traditionally be reached by a smell of rotten apples on the patient's breath. (There is no diagnosis in this game, don't worry - it's just an example). # How many ways are there to hide a message on a piece of paper? And everything - EVERYTHING - used for the purpose of writing can be read. * And last, if you start thinking that hints are really great, a quote from a guy I once knew.... "A tough guy like me doesn't need these!" III. Medical Jurisprudence and Ethics. The Readme file lists your primary objective as survival. That leads on to a good question - survival from what? Without giving it all away, some of the pitfalls you are likely to face are.... * Poison * Professional malpraxis * Personal entanglements * Professorial duties, and..... * Poorly functioning equipment IV. Thanks. The Adventure Game Toolkit is a fine system for creating your own games. Thanks to Malmberg and Welch for coming up with it - I was suffering the agonies of the damned trying to write an IF game engine in BASIC. A.J.Cronin was an author who wrote piles of books about doctors which vacillated on the edge of sentimentality without really falling over. Kudos to him for managing to do that; in case any of his fans read this, this game does NOT parody him. (Finding out WHO it does is one of Dr.Irons' Optional Puzzles). And his best books weren't about doctors at all. "The Keys To The Kingdom" was about a Chinese missionary; and "The Northern Light" was about the press. P.S. If you can't find it out in the game, read README.BLD. The boys who maintain the ftp.gmd.de archive of text adventures, compilers and development systems deserve the biggest pat of all. They were to this game as a pub is to a drunkard, or a sweetshop to the young Roald Dahl.....get the picture? The guys who wrote the Mystery Science Theatre parody games, for their inspiration. I loved all their games - especially "Detective" and "A Fable". (The doctor seems to be getting angrier!) .......I don't know if you remember it after all that "Chicago Hope" hoo-ha, but there used to be a fabulous sit-com, "Emergency Room", starring Elliot Gould (I think) as a comical ER professional (not to be confused with a later and grimmer series conceived by Michael Crichton). I have tried, as far as possible, to imbibe the spirit of that show and use it here. Finally, does anyone remember the actor who played Gerald O'Hara in "Gone With The Wind"? He's probably dead by now, but he would be my first choice to play Irons if this game is ever filmed. (The doctor opens his hand to reveal a sharp glittering scalpel and rips your flesh to tiny shreds...) Oh dear, you seem to have finished this file already! Would you like to play the game now?