SHORT-DESCRIPTION: Adventure Game Toolkit (or AGT) -- Version 1.7 Create and play your own text adventure games with this easy-to-use, award-winning package. AGT games can be big (200 locations, 100's of objects, people, creatures), sophisticated (500 or more word vocabulary, full-sentence parser), and very professional (numerous reviewers have likened AGT games to those from INFOCOM). Comes with several games (including Colossal Cave) and extensive documentation. 384K memory needed. ASP member. AGT is now "freeware." KEYWORDS: ADVENTURE GAME TOOLKIT AGT TEXT ASP FREEWARE OVERVIEW OF THE ADVENTURE GAME TOOLKIT: The ADVENTURE GAME TOOLKIT (AGT) lets you design/write your own high-quality text adventure games. Once created, these adventure games can be shared with others -- even if they do not have a copy of the AGT themselves. AGT has a number of features that make it a very comprehensive adventure game creation product. Some of these key features are: * "Look and feel" of Infocom adventure games with similar screen layout and standard vocabulary and routines. * Large standard vocabulary with potential to define many more words unique to your gam. Typical games can have a vocabulary of 500 words or more. * Sophisticated parser that can understand (1) complex input commands including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound commands separated by AND or THEN or punctuation symbols, and (3) commands addressed to characters within the game. Here are a few examples of commands AGT can handle with ease: GET THE FLASH LIGHT AND THEN SWITCH IT ON PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN SULU, SET A COURSE FOR ALPHA 14 SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH THE BRASS KEY AND THEN LEAVE * Function and cursor keys predefined to input frequently used commands and move directions. * SCRIPT and UNSCRIPT commands to echo game output to printer. * Versions for IBM, Macintosh, Atari ST and Amiga. Games created on one of these computers can be played on all of the others without modifications to the game. WHAT THE REVIEWERS HAVE SAID ABOUT THE ADVENTURE GAME TOOLKIT "Using the Adventure Game Toolkit, anyone with an ounce of imagination can create a text adventure game ... similar in layout and sophistication to those made by Infocom and other commercial developers." -- Donald B. Trivette (PC Magazine) "The Adventure Game Toolkit (AGT) acts as a compiler which allows for creating remarkably complex and sophisticated games in a fairly simple way .... AGT's parser reminds me of Infocom's." -- Scorpia (Computer Gaming World) "If you have ever wondered what it is like to create your own adventure games, but didn't have the programming knowledge to do it, this product is for you .... The process is easy ... and you'll have hours of fun doing it." -- Resul DeMaria (Public Domain Software & Shareware) "The Adventure Game Toolkit from Softworks ... provides all the tools you need to build your own text based adventure games .... The Adventure Game Toolkit is an extremely powerful development package." -- Bob Napp (Big Blue Disk) Recently, the Adventure Game Toolkit was awarded the "Golden Chalice" Award by the Adventure And Strategy Club (of England). HARDWARE REQUIREMENTS FOR AGT IBM: The games created by the Adventure Game Toolkit requires a computer with at least 384K of memory, MS-DOS 2.1, and at least one disk drive. It is possible to use any kind of monitor and AGT will automatically adjust its output to best suit the monitor. THE ADVENTURE GAME TOOLKIT IS NOW "FREEWARE" AGT is now "freeware." This means that the authors, David Malmberg and Mark Welch, still retain the copyright to AGT and all of its related files, such as the documentations and sample games. However, you or any other user may use the AGT system to develop and distribute your own games without paying any royalty to the AGT authors. So enjoy!!