MAXIMUM_SCORE 350 STARTING_ROOM 141 ROOM 141 End of road NORTH 6 EAST 3 SOUTH 4 WEST 2 ENTER 3 END_ROOM ROOM_DESCR 141 You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south. END_ROOM_DESCR ROOM 2 Hill by road NORTH 5 EAST 141 SOUTH 4 SOUTHEAST 141 END_ROOM ROOM_DESCR 2 You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. END_ROOM_DESCR TREASURE_ROOM 3 ROOM 3 Inside building EXIT 141 WEST 141 END_ROOM ROOM_DESCR 3 You are inside a building, a well house for a large spring. The stream bubbles up out of the ground and flows out the side of the building through a pair of 1 foot diameter sewer pipes. END_ROOM_DESCR ROOM 4 Valley NORTH 141 EAST 6 SOUTH 7 WEST 2 NORTHEAST 6 END_ROOM ROOM_DESCR 4 You are in a valley in the forest beside a stream tumbling along a rocky bed. END_ROOM_DESCR ROOM 5 Forest NORTH 2 EAST 6 SOUTH 6 WEST 6 END_ROOM ROOM_DESCR 5 You are in open forest, with a deep valley to one side. END_ROOM_DESCR ROOM 6 Forest NORTH 5 EAST 6 SOUTH 6 WEST 6 END_ROOM ROOM_DESCR 6 You are in open forest near both a valley and a road. END_ROOM_DESCR ROOM 7 Slit in streambed NORTH 4 EAST 6 SOUTH 8 WEST 2 END_ROOM ROOM_DESCR 7 At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. END_ROOM_DESCR ROOM 8 Outside grate NORTH 7 EAST 6 SOUTH 4 WEST 4 ;DOWN -- only if grate is open END_ROOM ROOM_DESCR 8 You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. END_ROOM_DESCR ROOM 9 Below the grate WEST 10 ;UP -- only if grate is open END_ROOM ROOM_DESCR 9 You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. END_ROOM_DESCR ROOM 10 Cobble crawlway EAST 9 WEST 11 END_ROOM ROOM_DESCR 10 You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. END_ROOM_DESCR ROOM 11 Debris room EAST 10 WEST 12 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 11 You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says: Magic Word "XYZZY" END_ROOM_DESCR ROOM 12 Awkward canyon EAST 11 WEST 13 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 12 You are in an awkward sloping east/west canyon. END_ROOM_DESCR ROOM 13 Bird chamber EAST 12 WEST 14 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 13 You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. END_ROOM_DESCR ROOM 14 Top of small pit EAST 13 WEST 16 DOWN 15 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 14 At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. END_ROOM_DESCR ROOM 15 Hall of mists NORTH 19 WEST 17 SOUTH 18 UP 14 ;only if NOT carrying nugget DOWN 19 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 15 You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. END_ROOM_DESCR ROOM 16 Crack dead end EAST 14 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 16 The crack is far too small for you to follow. END_ROOM_DESCR ROOM 17 East bank of fissure EAST 15 WEST 27 ;only if crystal bridge there LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 17 You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. END_ROOM_DESCR ROOM 18 Nugget of gold room NORTH 15 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 18 This is a low room with a crude note on the wall. The note says: You won't get it up the steps. END_ROOM_DESCR ROOM 19 Hall of Mt. King NORTH 28 ;only allow return to 15 via EAST & UP if snake is here SOUTH 29 WEST 30 DOWN 74 EAST 15 UP 15 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 19 You are in the hall of the mountain king, with passages off in all directions. END_ROOM_DESCR ROOM 20 Bottom of the pit LIGHT 202 ;ON Lamp ;send here if player takes too many move in the dark END_ROOM ROOM_DESCR 20 You are at the bottom of the pit with a broken neck. END_ROOM_DESCR ROOM 23 W end of twopit room WEST 68 DOWN 25 EAST 67 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 23 You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. END_ROOM_DESCR ROOM 24 East pit UP 67 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 24 You are that the bottom of the eastern pit in the twopit room. There is a small pool of oil in one corner of the pit. END_ROOM_DESCR ROOM 25 West pit UP 23 ;also CLIMB PLANT to 88 of 23 if plant is big enough LIGHT 202 END_ROOM ROOM_DESCR 25 You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you. END_ROOM_DESCR ROOM 27 West side of fissure WEST 41 NORTH 40 EAST 17 ;only if crystal bridge there LIGHT 202 END_ROOM ROOM_DESCR 27 You are on the west side of the fissure in the hall of mists. END_ROOM_DESCR ROOM 28 Low N-S passage NORTH 33 DOWN 36 SOUTH 19 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 28 You are in a low north-south passage at a hole in the floor. The hole goes down to an east-west passage. END_ROOM_DESCR ROOM 29 South side chamber NORTH 19 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 29 You are in the south side chamber. END_ROOM_DESCR ROOM 30 West side chamber EAST 19 WEST 62 UP 62 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 30 You are in the west side chamber of the hall of the mountain king. A passage continues to the west. END_ROOM_DESCR ROOM 31 Programmer's Den SOUTH 96 ;Soft Room LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 31 You are in a strange room whose entrance was hidden behind the curtains. The floor is carpeted, the walls are rubber, the room is strewn with papers, listings, books, and half-empty Dr. Pepper bottles. The cryptic anagram "G + S" is inscribed throughout the room. The door in the south wall is almost covered by a large color centerfold of a naked supercomputer. A sign on the wall says, "PROGRAMMER'S DEN" The software wizard is nowhere to be seen. There are many computers here: micros, minis, maxis and megas. END_ROOM_DESCR ROOM 33 "Y2" EAST 34 WEST 35 SOUTH 28 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 33 You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. END_ROOM_DESCR ROOM 34 Jumble of rock DOWN 33 WEST 33 UP 15 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 34 You are in a jumble of rock, with cracks everywhere. END_ROOM_DESCR ROOM 35 Window on pit EAST 33 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 35 You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to suggest that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. END_ROOM_DESCR ROOM 36 Dirty passage EAST 37 WEST 39 UP 28 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 36 You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is another passage. END_ROOM_DESCR ROOM 37 Brink of a small pit WEST 36 DOWN 38 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 37 You are on the brink of a small clean climbable pit. A crawl leads west. END_ROOM_DESCR ROOM 38 Bottom of a small pit UP 37 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 38 You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. END_ROOM_DESCR ROOM 39 Dusty rock room EAST 36 DOWN 64 SOUTHWEST 72 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 39 You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. END_ROOM_DESCR ROOM 40 Low wide passage SOUTH 27 WEST 59 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 40 You have crawled through a very low wide passage parallel to and north of the hall of mists. END_ROOM_DESCR ROOM 41 W end - hall of mists SOUTH 42 ;into pirate's maze WEST 60 EAST 27 NORTH 59 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 41 You are at the west end of hall of mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. END_ROOM_DESCR ROOM 42 Twisty little passage NORTH 41 EAST 42 SOUTH 53 WEST 80 UP 51 ;path in LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 42 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 43 Twisty little passage NORTH 46 EAST 53 SOUTH 44 WEST 42 UP 46 DOWN 46 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 43 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 44 Twisty little passage NORTH 142 ;Pirate's Den EAST 42 SOUTH 45 WEST 44 UP 44 DOWN 44 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 44 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 45 Twisty little passage NORTH 45 EAST 44 SOUTH 49 WEST 45 UP 45 DOWN 84 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 45 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 46 Dead end SOUTH 42 UP 42 DOWN 42 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 46 Dead end END_ROOM_DESCR ROOM 47 Dead end NORTH 55 EAST 55 SOUTH 55 WEST 55 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 47 Dead end END_ROOM_DESCR ROOM 48 Dead end NORTH 53 EAST 53 WEST 53 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 48 Dead end END_ROOM_DESCR ROOM 142 Pirate's Den NORTH 57 ;path out SOUTH 44 EAST 53 UP 49 DOWN 51 WEST 80 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 142 You are in the Pirate's den. It is very messy and smells awful. There is a black Jolly Rodger flag hanging from the ceiling -- too high to reach. There are exits leading east, west, south, north, up and down. END_ROOM_DESCR ROOM 49 Twisty little passage NORTH 50 EAST 84 SOUTH 49 WEST 45 UP 87 DOWN 142 ;Pirate's Den LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 49 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 50 Twisty little passage NORTH 50 EAST 57 SOUTH 58 WEST 49 UP 58 DOWN 58 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 50 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 51 Twisty little passage NORTH 57 EAST 56 SOUTH 56 WEST 52 UP 142 ;path into Pirate's Den DOWN 56 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 51 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 52 Twisty little passage NORTH 54 EAST 51 SOUTH 57 WEST 54 UP 54 DOWN 54 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 52 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 53 Twisty little passage NORTH 42 EAST 48 SOUTH 48 WEST 48 UP 55 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 53 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 54 Dead end EAST 52 SOUTH 52 UP 52 DOWN 52 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 54 Dead end END_ROOM_DESCR ROOM 55 Twisty little passage NORTH 47 EAST 47 SOUTH 47 WEST 47 DOWN 53 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 55 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 56 Dead end NORTH 51 WEST 51 UP 51 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 56 Dead end END_ROOM_DESCR ROOM 57 Brink of pit NORTH 52 EAST 51 SOUTH 142 ;Pirate's Den WEST 50 DOWN 13 ;exit out of maze to Bird's chamber LIGHT 202 END_ROOM ROOM_DESCR 57 You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. END_ROOM_DESCR ROOM 58 Dead end NORTH 50 UP 50 DOWN 50 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 58 Dead end END_ROOM_DESCR ROOM 59 Low wide passage EAST 40 SOUTH 41 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 59 You have crawled through a very low wide passage parallel to and north of the hall of mists. END_ROOM_DESCR ROOM 60 East end of long hall EAST 41 NORTH 62 WEST 61 DOWN 62 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 60 You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. END_ROOM_DESCR ROOM 61 West end of long hall EAST 60 NORTH 62 SOUTH 107 ;start of vending machine maze LIGHT 202 END_ROOM ROOM_DESCR 61 You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. END_ROOM_DESCR ROOM 62 Crossover of passages EAST 30 NORTH 63 WEST 60 SOUTH 60 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 62 You are at a crossover of a high north-south passage and a low east-west one. END_ROOM_DESCR ROOM 63 Blocked passageway SOUTH 62 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 63 You are in a passageway leading north. There is a sign on the wall of the passage saying "This way to the Cave's Main Office." Just beyond the sign, there has been a cave-in and the passageway in blocked. The only exit is to the south. END_ROOM_DESCR HELP 63 You need to blast with dynamite in order to re-open the passage and get to the Cave's Main Office. END_HELP ROOM 64 Complex junction NORTH 103 EAST 106 WEST 65 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 64 You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above, but there are no hand or toe holds to climb up. The air is damp here. END_ROOM_DESCR ROOM 65 Bedquilt room SOUTH 68 EAST 64 WEST 66 DOWN 106 ;North goes randomly to 70, 71, and 72 LIGHT 202 END_ROOM ROOM_DESCR 65 You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. END_ROOM_DESCR ROOM 66 Swiss cheese room SOUTH 77 NORTHWEST 97 NORTHEAST 65 EAST 96 WEST 67 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 66 You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, northeast, and northwest. Part of the room is occupied by a large bedrock block. END_ROOM_DESCR ROOM 67 E end of twopit room EAST 66 WEST 23 DOWN 24 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 67 You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. END_ROOM_DESCR ROOM 68 Slab room NORTH 65 SOUTH 23 UP 69 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 68 You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. END_ROOM_DESCR ROOM 69 North-south canyon DOWN 68 SOUTH 119 NORTH 109 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 69 You are in a secret north-south canyon above a large room. END_ROOM_DESCR ROOM 70 North-south canyon DOWN 65 SOUTH 111 NORTH 71 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 70 You are in a secret north-south canyon above a sizable passage. END_ROOM_DESCR ROOM 71 Junction of canyons SOUTHEAST 65 SOUTH 70 NORTH 110 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 71 You are in a secret canyon at a junction of three canyons, bearing north, south and southeast. The north one is as tall as the other two combined. END_ROOM_DESCR ROOM 72 Large low room NORTH 73 SOUTHEAST 97 SOUTHWEST 118 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 72 You are in a large low room. Crawls lead north, southeast, and southwest. END_ROOM_DESCR ROOM 73 Dead end crawl SOUTH 72 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 73 Dead end crawl. END_ROOM_DESCR ROOM 74 Secret E-W canyon DOWN 75 WEST 119 EAST 19 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 74 You are in a secret canyon which here runs east-west. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. END_ROOM_DESCR ROOM 75 Wide place SOUTH 76 NORTH 77 WEST 77 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 75 You are at a wide place in a very tight north-south canyon. END_ROOM_DESCR ROOM 76 Dead end NORTH 75 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 76 The canyon here becomes too tight to go farther south. END_ROOM_DESCR ROOM 77 Tall east-west canyon EAST 75 NORTH 66 WEST 78 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 77 You are in a tall east-west canyon. A low tight crawl goes 3 feet north and seems to open up. END_ROOM_DESCR ROOM 78 Dead end EAST 77 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 78 The canyon runs into a mass of boulders -- dead end. END_ROOM_DESCR ROOM 80 Twisty little passage NORTH 42 EAST 142 ;Pirate's den SOUTH 80 WEST 80 UP 81 DOWN 81 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 80 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 81 Dead end DOWN 80 UP 80 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 81 Dead end END_ROOM_DESCR ROOM 82 Dead end NORTH 83 SOUTH 83 UP 83 DOWN 83 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 82 Dead end END_ROOM_DESCR ROOM 83 Twisty little passage EAST 45 NORTH 82 SOUTH 82 UP 82 DOWN 82 WEST 84 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 83 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 84 Twisty little passage WEST 83 NORTH 85 DOWN 85 EAST 49 SOUTH 87 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 84 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 85 Dead end SOUTH 84 UP 84 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 85 Dead end END_ROOM_DESCR ROOM 86 Dead end UP 87 WEST 87 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 86 Dead end END_ROOM_DESCR ROOM 87 Twisty little passage WEST 84 NORTH 49 SOUTH 142 DOWN 86 EAST 86 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 87 You are in a maze of twisty little passages, all alike. END_ROOM_DESCR ROOM 88 Long narrow corridor EAST 25 DOWN 25 WEST 92 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 88 You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves, END_ROOM_DESCR ROOM 91 Above large room DOWN 72 NORTH 95 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 91 You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. END_ROOM_DESCR ROOM 92 Giant room NORTH 94 SOUTH 88 EAST 93 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 92 You are in the giant room. The ceiling is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription: Fee Fie Foe Foo {sic} END_ROOM_DESCR ROOM 93 Blocked passage WEST 92 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 93 The passage here is blocked by a recent cave-in. END_ROOM_DESCR ROOM 94 End of immense passage NORTH 95 ;blocked by rusty door SOUTH 92 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 94 You are at one end of an immense north/south passage. END_ROOM_DESCR ROOM 95 Cavern with waterfall SOUTH 94 WEST 91 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 95 You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. END_ROOM_DESCR ROOM 96 Soft room WEST 66 NORTH 31 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 96 You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. END_ROOM_DESCR ROOM 97 Oriental room NORTH 98 UP 98 SOUTHEAST 66 WEST 72 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 97 This is the oriental room. A gently sloping passage leads upward to the north, another passage leads southeast, and a hands and knees crawl leads west. END_ROOM_DESCR ROOM 98 Misty cavern SOUTH 97 WEST 99 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 98 You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. END_ROOM_DESCR ROOM 99 Alcove NORTHWEST 98 EAST 100 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 99 You are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. END_ROOM_DESCR ROOM 100 Plover room WEST 99 NORTHEAST 101 END_ROOM ROOM_DESCR 100 You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast. END_ROOM_DESCR ROOM 101 Dark-room SOUTH 100 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 101 You're in the dark-room. A corridor leading south is the only exit. END_ROOM_DESCR ROOM 102 Arched hall DOWN 103 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 102 You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water. END_ROOM_DESCR ROOM 103 Shell room UP 102 DOWN 104 SOUTH 64 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 103 You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. END_ROOM_DESCR ROOM 104 Long sloping corridor UP 103 DOWN 105 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 104 You are in a long sloping corridor with ragged sharp walls. END_ROOM_DESCR ROOM 105 Cul-de-sac UP 104 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 105 You are in a cul-de-sac about eight feet across. END_ROOM_DESCR ROOM 106 Anteroom NORTH 64 EAST 108 WEST 65 UP 64 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 106 You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says: "Cave under construction beyond this point." "Proceed at your own risk." "Witt construction company" END_ROOM_DESCR ROOM 107 Twisty little passages NORTHEAST 135 EAST 137 SOUTHEAST 112 DOWN 61 ;only exit from vending machine maze SOUTH 139 SOUTHWEST 132 WEST 131 NORTHWEST 133 UP 134 NORTH 138 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 107 You are in a maze of twisty little passages, all different. END_ROOM_DESCR ROOM 108 Witt's end NORTH 108 EAST 108 ;exit east to 106 randomly --all other directions return here SOUTH 108 WEST 108 NORTHEAST 108 SOUTHEAST 108 SOUTHWEST 108 NORTHWEST 108 UP 108 DOWN 108 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 108 You are at Witt's end. Passages lead off in ALL directions. END_ROOM_DESCR ROOM 109 Mirror canyon NORTH 113 SOUTH 69 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 109 You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two- sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. END_ROOM_DESCR ROOM 110 Window over pit LIGHT 202 ;ON Lamp WEST 71 END_ROOM ROOM_DESCR 110 You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust around the window would seem to suggest that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. END_ROOM_DESCR ROOM 111 Top of stalactite DOWN 87 ;into Pirate's maze NORTH 70 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 111 A large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. END_ROOM_DESCR ROOM 112 Twisting little maze NORTHEAST 107 EAST 133 SOUTHEAST 135 DOWN 134 SOUTH 137 SOUTHWEST 136 WEST 138 NORTHWEST 132 UP 131 NORTH 139 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 112 You are in a twisting little maze. END_ROOM_DESCR ROOM 113 Reservoir SOUTH 109 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 113 You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. The only passage goes back toward the south. END_ROOM_DESCR ROOM 114 Dead end LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 114 Dead end. END_ROOM_DESCR ROOM 115 NE end of repository SOUTH 116 WEST 116 SOUTHWEST 116 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 115 You are at the northeast end of an immense room, even larger than the giant room. It appears to be a repository for the "adventure" program. Scattered about the room you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many Dwarves are sleeping on the floor, snoring loudly. A sign nearby reads: "Do NOT disturb the Dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. END_ROOM_DESCR ROOM 116 SW end of repository NORTH 115 EAST 115 NORTHEAST 115 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 116 You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of red rods with white marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign which reads: "Treasure vault. Keys in main office." END_ROOM_DESCR ROOM 117 SW side of chasm SOUTHWEST 118 NORTHEAST 122 ;only if get across Troll's bridge LIGHT 202 END_ROOM ROOM_DESCR 117 You are on one side of a large deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor. END_ROOM_DESCR ROOM 118 Sloping corridor SOUTHWEST 117 NORTHEAST 72 NORTH 117 SOUTH 72 UP 117 DOWN 72 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 118 You are in a long winding north/south corridor sloping out of sight in both directions. END_ROOM_DESCR ROOM 119 Secret canyon NORTH 69 EAST 74 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 119 You are in a secret canyon which exits to the north and east. END_ROOM_DESCR ROOM 120 Cave's Main Office GAME_WIN ;must be here to win END_ROOM ROOM_DESCR 120 You are a conquering hero! The elves carry you off to fame and glory! END_ROOM_DESCR ROOM 121 Loser's Hall of Shame GAME_END ;will be in this room when lose game END_ROOM ROOM_DESCR 121 You are an incredible loser! You take your rightful place in the Loser's Hall of Shame. END_ROOM_DESCR ROOM 122 NE side of chasm NORTHEAST 123 SOUTHWEST 117 ;if possible to cross troll's bridge LIGHT 202 END_ROOM ROOM_DESCR 122 You are on the far side of the chasm. A northeast path leads away from the chasm on this side. END_ROOM_DESCR ROOM 123 Corridor EAST 124 WEST 122 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 123 You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. END_ROOM_DESCR ROOM 124 Fork in path WEST 123 NORTHEAST 125 SOUTHEAST 128 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 124 The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. END_ROOM_DESCR ROOM 125 Place with warm walls SOUTH 124 NORTH 126 EAST 127 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 125 The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. END_ROOM_DESCR ROOM 126 Breath-taking view SOUTH 125 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 126 You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving everything an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad formations composed of pure white alabaster, which scatter their murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the Devil Himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. Rising up from the volcano, the sulfurous smoke seems to shape the letters "P L O V E R". You wonder what it might mean, but decide it is probably isn't important. A dark, foreboding passage exits to the south. END_ROOM_DESCR ROOM 127 Chamber of boulders WEST 125 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 127 You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. END_ROOM_DESCR ROOM 128 Limestone passage NORTH 124 SOUTH 129 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 128 You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. END_ROOM_DESCR ROOM 129 Entry to barren room EAST 130 ENTER 130 NORTH 128 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 129 You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" END_ROOM_DESCR ROOM 130 Barren room EXIT 129 WEST 129 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 130 You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. END_ROOM_DESCR ROOM 131 Tiny twisting passages NORTHEAST 132 EAST 139 SOUTHEAST 137 DOWN 107 SOUTH 134 SOUTHWEST 138 WEST 112 NORTHWEST 136 UP 135 NORTH 133 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 131 You are in a maze of little twisting passages, all different. END_ROOM_DESCR ROOM 132 Maze of tiny passages NORTHEAST 137 EAST 131 SOUTHEAST 136 DOWN 138 SOUTH 112 SOUTHWEST 134 WEST 133 NORTHWEST 107 UP 139 NORTH 135 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 132 You are in a little maze of twisty passages, all different. END_ROOM_DESCR ROOM 133 A twisty little maze NORTHEAST 131 EAST 112 SOUTHEAST 139 DOWN 132 SOUTH 135 SOUTHWEST 137 WEST 134 NORTHWEST 138 UP 136 NORTH 107 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 133 You are in a twisty little maze of passages, all different. END_ROOM_DESCR ROOM 134 Tiny maze of passages NORTHEAST 138 EAST 107 SOUTHEAST 131 DOWN 112 SOUTH 133 SOUTHWEST 135 WEST 139 NORTHWEST 137 UP 132 NORTH 136 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 134 You are in a twisting maze of little passages, all different. END_ROOM_DESCR ROOM 135 Maze of tiny passages NORTHEAST 112 EAST 134 SOUTHEAST 138 DOWN 139 SOUTH 136 SOUTHWEST 133 WEST 132 NORTHWEST 131 UP 107 NORTH 137 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 135 You are in a twisty maze of little passages, all different. END_ROOM_DESCR ROOM 136 Tiny maze of passages NORTHEAST 134 EAST 135 SOUTHEAST 133 DOWN 131 SOUTH 140 ;only entrance to vending machine room SOUTHWEST 139 WEST 137 NORTHWEST 112 UP 138 NORTH 132 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 136 You are in a little maze of twisting passages, all different. END_ROOM_DESCR ROOM 137 A little twisty maze NORTHEAST 139 EAST 136 SOUTHEAST 107 DOWN 112 SOUTH 133 SOUTHWEST 135 WEST 139 NORTHWEST 137 UP 132 NORTH 134 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 137 You are in a little twisty maze. END_ROOM_DESCR ROOM 138 Maze of tiny passages NORTHEAST 136 EAST 132 SOUTHEAST 134 DOWN 133 SOUTH 131 SOUTHWEST 107 WEST 135 NORTHWEST 139 UP 137 NORTH 112 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 138 You are in a maze of little twisting passages, all different. END_ROOM_DESCR ROOM 139 Maze of tiny passages NORTHEAST 133 EAST 136 SOUTHEAST 132 DOWN 137 SOUTH 138 SOUTHWEST 112 WEST 107 NORTHWEST 135 UP 134 NORTH 131 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 139 You are in a maze of little twisty passages, all different. END_ROOM_DESCR ROOM 140 Dead end NORTH 136 LIGHT 202 ;ON Lamp END_ROOM ROOM_DESCR 140 Dead end. END_ROOM_DESCR NOUN 200 keys iron There are several iron keys on the ground here. NOUN_SYNONYMS key PLURAL LOCATION 3 ;in building WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 200 There are three keys attached to an iron ring. Also attached is a metal tag that reads "Colossal Cave -- Enter at your own risk!" END_NOUN_DESCR NOUN 201 lantern brass There is a shiny brass lamp nearby. It is off. NOUN_SYNONYMS lamp light LOCATION 3 ;in building WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 201 The lamp runs on batteries and is currently turned off. END_NOUN_DESCR NOUN 202 lantern shining There is a lamp shining nearby. NOUN_SYNONYMS lamp light WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 202 The lamp runs on batteries and is currently turned on. It is shining brightly. END_NOUN_DESCR NOUN 203 Grate iron An iron grate covers a hole in the pit. LOCKABLE LOCKED CLOSEABLE CLOSED KEY 200 ;keys LOCATION 8 ;in depression UNMOVABLE END_NOUN NOUN_DESCR 203 The grate is roughly 3 feet square and made of iron. It has been anchored into the ground with concrete. There is a large lock on the outside. END_NOUN_DESCR NOUN 204 cage wicker There is a small wicker cage discarded nearby. LOCATION 10 ;in cobble crawl WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 204 The wicker cage is a fairly simple design with an opening on the top. END_NOUN_DESCR NOUN 205 rod black A three foot black rod with a rusty star on an end lies nearby. LOCATION 11 ;in debris room WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 205 The black rod weighs about 2 pounds and doesn't appear to be special or unique in any manner. END_NOUN_DESCR NOUN 206 rod red A three foot red rod with a white mark on one end lies nearby. LOCATION 72 ;long low room WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 206 The red rod weighs about 2 pounds and doesn't appear to be special or unique in any manner. END_NOUN_DESCR NOUN 207 steps stone Rough stone steps lead down to the pit. PLURAL NOUN_SYNONYMS stairs step LOCATION 14 ;top of pit UNMOVABLE END_NOUN NOUN_DESCR 207 The steps appear to have been carved out of the rock by hand. They lead down into a large room. END_NOUN_DESCR NOUN 208 steps rough Rough stone steps lead up to the dome. PLURAL NOUN_SYNONYMS stairs step LOCATION 15 ;hall of mists UNMOVABLE END_NOUN NOUN_DESCR 208 The steps appear to have been carved out of the rock by hand. They lead up to the dome of the cave. END_NOUN_DESCR NOUN 209 bird little A cheerful little bird is sitting here singing. LOCATION 13 ;bird chamber WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 209 The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the name: black-bellied plover. It also has white plumage with a white stripe extending across its forehead, around its crown and nape and down the sides of its breast. Its undertail is white. Its call is a drawn-out, mournful, three note whistle with the second note lower pitched, like "plee - o - ee". This particular plover seems quite happy and is singing cheerfully. END_NOUN_DESCR NOUN 210 bird caged There is a little bird in a wicker cage. LOCATION 0 ;nowhere WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 210 The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the name: black-bellied plover. It also has white plumage with a white stripe extending across its forehead, around its crown and nape and down the sides of its breast. Its undertail is white. Its call is a drawn-out, mournful, three note whistle with the second note lower pitched, like "plee - o - ee". The bird doesn't appear to like the cage because it has stopped singing. END_NOUN_DESCR NOUN 211 door rusty The way north is barred by a massive, rusty, iron door. LOCATION 94 ;immense n/s passage NOUN_SYNONYMS hinges hinge UNMOVABLE END_NOUN NOUN_DESCR 211 The door is massive and made of iron. It is quite rusty and doesn't appear to have been used in a long time. It is closed and will not budge. END_NOUN_DESCR NOUN 212 door open The way north leads through an open massive, rusty, iron door. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN_DESCR 212 The door is massive and made of iron. It is quite rusty and doesn't appear to have been used in a long time. It is open. END_NOUN_DESCR NOUN 213 pillow velvet A small velvet pillow lies on the floor. LOCATION 96 ;soft room WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 213 The pillow is quite soft. It is made of red velvet. END_NOUN_DESCR NOUN 214 Snake green A huge green fierce snake bars the way! LOCATION 19 ;hall of Mt. King UNMOVABLE END_NOUN NOUN_DESCR 214 The snake is about 8 feet long and about 10 inches in diameter. It has raised its head up and is following you with its eyes. It is hissing at you and its forked-tongue is darting in and out of its mouth with every hiss. END_NOUN_DESCR NOUN 215 bridge crystal A crystal bridge now spans the fissure. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN_DESCR 215 The bridge is made of crystal and must have cost a fortune. (Probably built at tax payer expense!) END_NOUN_DESCR NOUN 216 Fissure open The crystal bridge has vanished! LOCATION 0 ;nowhere UNMOVABLE NOUN_SYNONYMS chasm pit END_NOUN NOUN 217 tablet stone There is a massive stone tablet imbedded in the wall. READABLE LOCATION 101 ;dark room UNMOVABLE END_NOUN NOUN_DESCR 217 The tablet is marble and has some words chiseled into it. END_NOUN_DESCR TEXT 217 "Congratulations on bringing light into the dark-room!" END_TEXT NOUN 218 clam giant There is an enormous clam here with its shell tightly closed. LOCATION 103 ;shell room WEIGHT 90 ;can only be carried by itself END_NOUN NOUN_DESCR 218 The clam is about 4 feet across and is quite heavy. END_NOUN_DESCR NOUN 219 oyster giant There is an enormous oyster here with its shell tightly closed. LOCATION 0 ;nowhere WEIGHT 90 ;can only be carried by itself READABLE END_NOUN NOUN_DESCR 219 Interesting. There seems to be something written on the underside of the oyster. END_NOUN_DESCR TEXT 219 It says, "There is something strange about this place, such that one of the words I've always known now has a new effect." END_TEXT NOUN 220 magazine spelunker There is a recent issue of "Spelunker Today" magazine here. NOUN_SYNONYMS spelunker today LOCATION 106 ;anteroom READABLE WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 220 The magazine is a slick high-gloss production with numerous cave pictures and a variety of articles. END_NOUN_DESCR TEXT 220 Unfortunately (for you), the magazine is written in Dwarvish -- so you get very little out of the articles. However, the pictures give you new inspiration to explore the cave further. END_TEXT NOUN 221 dwarf little A little dwarf with a big knife blocks your way. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN_DESCR 221 The dwarf is about 3 feet tall, dressed in green with red hair and a bushy handle-bar moustache. He is quite excited and seems determined not to let you get away. His knife is almost and big as he is -- and it looks like it could cause grave bodily harm. END_NOUN_DESCR NOUN 222 dwarf little There is a threatening little dwarf in the room with you! LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN_DESCR 222 The dwarf is about 3 feet tall, dressed in red with scraggly green hair. He is quite excited and seems very angry. He has a knife that is almost and big as he is -- and it looks like it could cause grave bodily harm. END_NOUN_DESCR NOUN 223 knife sharp A sharp, nasty knife is thrown at you! LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 224 food tasty There is tasty food here. LOCATION 3 ;in building EDIBLE WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 224 The food consists of two tuna sandwiches with lettuce and mayo. It looks very tasty. END_NOUN_DESCR NOUN 225 bottle water There is a small bottle of water here. LOCATION 3 ;in building WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 225 The bottle is shaped like a wine bottle and looks like it would hold about a quart of liquid. It is full of water. END_NOUN_DESCR NOUN 226 bottle empty There is a small empty bottle here. LOCATION 0 ;nowhere -- to start WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 226 The bottle is shaped like a wine bottle and looks like it would hold about a quart of liquid. It is currently empty. END_NOUN_DESCR NOUN 227 bottle oil There is a small bottle of oil here. LOCATION 0 ;nowhere -- to start WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 227 The bottle is shaped like a wine bottle and looks like it would hold about a quart of liquid. It is full of oil. END_NOUN_DESCR NOUN 228 Mirror shinny You see a shinny mirror here. LOCATION 109 ;mirror room UNMOVABLE END_NOUN NOUN_DESCR 228 The mirror is quite large and has a very shinny surface. As your move, the reflection from your lamp bounces off the mirror and causes strange light shapes to dance around the walls of the room. END_NOUN_DESCR NOUN 229 Plant tiny There is a tiny little plant in the pit, murmuring "Water, Water, ..." LOCATION 25 ;west pit of twopit room UNMOVABLE END_NOUN NOUN 230 beanstalk 12-foot-tall A 12-foot-tall beanstalk stretches out of the pit, bellowing "Water!!!" NOUN_SYNONYMS plant LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 231 beanstalk gigantic There is a gigantic beanstalk stretching all the way up to the hole. NOUN_SYNONYMS plant LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 232 beanstalk 12-foot-tall The top of a 12-foot-tall beanstalk is poking up out of the west pit. NOUN_SYNONYMS plant LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 233 beanstalk gigantic There is a huge beanstalk growing out of the west pit up to the hole. NOUN_SYNONYMS plant LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 234 Stalactite giant There is a giant stalactite here. LOCATION 111 ;stalactite room UNMOVABLE END_NOUN NOUN_DESCR 234 The stalactite extends almost to the floor below. You can go down it, but you would never get back up. END_NOUN_DESCR NOUN 235 figure shadowy The shadowy figure seems to be trying to attract your attention. LOCATION 35 ;right low window UNMOVABLE END_NOUN NOUN 236 figure shadowy The shadowy figure seems to be trying to attract your attention. LOCATION 110 ;left low window UNMOVABLE END_NOUN NOUN 237 axe Dwarf's There is a little axe here. LOCATION 0 ;nowhere WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 237 The dwarf's axe is double-bladed with razor sharp edges. The handle is about two feet long. The axe is ideally balanced for throwing. END_NOUN_DESCR NOUN 238 drawings cave Ancient oriental cave drawings cover the walls. LOCATION 97 ;oriental room PLURAL NOUN_SYNONYMS writing drawing READABLE UNMOVABLE END_NOUN NOUN_DESCR 238 The cave drawings are all fairly primitive and date from the early Cro-Magnon period -- all except one crude drawing in the corner which has some crude writing with it. END_NOUN_DESCR TEXT 238 The drawing is of a man with a large nose peeking over a sign. On the sign it says, "Kilroy was here!" END_TEXT NOUN 239 Dragon green A huge green fierce dragon bars the way! LOCATION 119 ;dragon's den UNMOVABLE END_NOUN NOUN_DESCR 239 The dragon is HUGE! It has a thick, rough, green skin. (I wouldn't mess with it -- if I were you and wanted to live long enough to finish this game!!) END_NOUN_DESCR NOUN 240 dragon dead The body of a huge green dead dragon is lying off to one side. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 241 bridge rickety A rickety bridge extends across the chasm, vanishing into the mist. LOCATION 117 ;troll bridge area UNMOVABLE END_NOUN NOUN_DESCR 241 The bridge looks very unsafe! END_NOUN_DESCR NOUN 242 sign small There is a small sign posted on the bridge. READABLE LOCATION 117 ;troll bridge area UNMOVABLE END_NOUN TEXT 242 A sign posted on the bridge reads: "Stop! Pay Troll!" END_TEXT NOUN 243 wreckage bridge The wreckage of a bridge (and a dead bear) is at the bottom of the chasm. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 244 troll burly A troll insists you throw him a treasure before you may cross the bridge. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN_DESCR 244 The troll is about 4 feet high and about 4 feet wide. It is ugly. It seems to be in bad temper and be very greedy. END_NOUN_DESCR NOUN 245 troll phony The troll is nowhere to be seen. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 246 bear ferocious There is a ferocious cave bear eyeing you from the far end of the room! LOCATION 130 ;barren room END_NOUN NOUN_DESCR 246 The bear is quite ferocious. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It is snarling at you. END_NOUN_DESCR NOUN 247 bear gentle There is a gentle cave bear sitting placidly in one corner. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN_DESCR 247 The bear is quite gentle. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It is licking the last of the tuna fish off its paws. END_NOUN_DESCR NOUN 248 bear contented There is a contented-looking bear wandering about nearby. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN_DESCR 248 The bear is quite happily. It is about 6 feet tall and weighs about 900 pounds. Its claws look very sharp and its teeth are very big. It rubs it nose against your leg and nearly knocks you over. It just licks your hand (UGH!). END_NOUN_DESCR NOUN 249 message second-maze There is a message scrawled in the dust in a flowery script. READABLE LOCATION 140 ;dead-end with vending machine UNMOVABLE END_NOUN TEXT 249 The message reads: "This is not the maze where the" "pirate leaves his treasure chest" END_TEXT NOUN 250 machine vending There is a massive vending machine here. NOUN_SYNONYMS instructions plate READABLE LOCATION 140 ;end of vending machine maze UNMOVABLE END_NOUN NOUN_DESCR 250 The vending machine is about eight feet tall with a coin slot on the side and an opening to dispense stuff in front. There is a small metal plate next to the coin slot with instructions. END_NOUN_DESCR TEXT 250 The instructions on it read: "Insert coins here to receive fresh batteries." END_TEXT NOUN 251 Batteries fresh There are fresh batteries here. LOCATION 0 ;nowhere WEIGHT 13 ;causes player to be able to carry up to 7 items PLURAL NOUN_SYNONYMS battery END_NOUN NOUN_DESCR 251 There are six size D batteries. They look like they will work. END_NOUN_DESCR NOUN 252 batteries worn-out Some worn-out batteries have been discarded nearby. WEIGHT 13 ;causes player to be able to carry up to 7 items PLURAL NOUN_SYNONYMS battery END_NOUN NOUN_DESCR 252 There are six size D batteries. They look worn-out and useless. END_NOUN_DESCR NOUN 253 carpet moss You see a carpet of moss here. NOUN_SYNONYMS moss LOCATION 96 ;soft room UNMOVABLE END_NOUN NOUN_DESCR 253 The moss is very soft. END_NOUN_DESCR NOUN 254 nugget gold There is a large sparkling nugget of gold here! NOUN_SYNONYMS gold LOCATION 18 ;nugget room WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 254 The nugget weighs about two pounds and is worth a lot of money. END_NOUN_DESCR NOUN 255 diamonds Several There are several diamonds here! LOCATION 27 ;west side of fissure WEIGHT 13 ;causes player to be able to carry up to 7 items PLURAL NOUN_SYNONYMS diamond POINTS 15 ;Treasure END_NOUN NOUN_DESCR 255 The diamonds are about 100 carets each and are perfectly clear. END_NOUN_DESCR NOUN 256 bars silver There are bars of silver here! PLURAL NOUN_SYNONYMS silver LOCATION 28 ;N/S passage WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 256 There are four silver bars -- each weighing about 5 pounds. END_NOUN_DESCR NOUN 257 jewelry Precious There is precious jewelry here! LOCATION 29 ;south side chamber NOUN_SYNONYMS jewels WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 257 There are several necklaces and bracelets made of gold and silver. Each of the pieces also has jewels set into the metal. This stuff didn't come out of a Cracker Jack box -- by any means! END_NOUN_DESCR NOUN 258 coins Rare There are many rare coins here! LOCATION 30 ;west side chamber WEIGHT 13 ;causes player to be able to carry up to 7 items PLURAL NOUN_SYNONYMS coin POINTS 15 ;Treasure END_NOUN NOUN_DESCR 258 The coins are all quite old and made of gold and silver. END_NOUN_DESCR NOUN 259 chest Treasure The pirate's treasure chest is here! LOCATION 0 ;will later go to pirate's den - room 142 WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 259 The pirate's chest is made of gold with jewels set into its top. END_NOUN_DESCR NOUN 260 eggs Golden There is a large nest here, full of golden eggs! LOCATION 92 ;giant room WEIGHT 13 ;causes player to be able to carry up to 7 items NOUN_SYNONYMS nest egg PLURAL POINTS 15 ;Treasure END_NOUN NOUN_DESCR 260 The eggs are made of solid gold and rest in a large nest of reeds. END_NOUN_DESCR NOUN 261 phony eggs The nest of golden eggs has vanished! LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 262 trident Jeweled There is a jewel-encrusted trident here! LOCATION 95 ;magnificent canyon WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 262 The trident is jewel-encrusted and made of a gold and iron alloy. It is about six feet long and is quite strong. END_NOUN_DESCR NOUN 263 vase Ming There is a delicate, precious, ming vase here! LOCATION 97 ;oriental room WEIGHT 13 ;causes player to be able to carry up to 7 items END_NOUN NOUN_DESCR 263 The vase is very delicate and very old. It looks quite fragile. END_NOUN_DESCR NOUN 264 vase ming The vase is now resting, delicately, on a velvet pillow. LOCATION 0 ;nowhere WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 264 The vase is very delicate and very old. It looks quite fragile. The vase is resting on a red velvet pillow. END_NOUN_DESCR NOUN 265 shards pottery The floor is littered with worthless shards of pottery. NOUN_SYNONYMS pottery LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN 266 emerald Egg-sized There is an emerald here the size of a plover's egg! LOCATION 100 ;plover room WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 266 The emerald is bright green and about the size of a plover's egg. END_NOUN_DESCR NOUN 267 pyramid Platinum There is a platinum pyramid here, 8 inches on a side! NOUN_SYNONYMS platinum LOCATION 101 ;dark room WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 267 The platinum pyramid is about 8 inches on a side and quite heavy. END_NOUN_DESCR NOUN 268 pearl Glistening Off to one side lies a glistening pearl! LOCATION 0 ;nowhere WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 268 The pearl is perfectly round and about six inches in diameter. It is quite shiny and you can see your reflection in it. END_NOUN_DESCR NOUN 269 rug Persian There is a Persian rug spread out on the floor! LOCATION 119 ;dragon's den WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 269 The rug looks quite old and very valuable. END_NOUN_DESCR NOUN 270 fake-rug dragon-sprawled The dragon is sprawled out on a Persian rug!! LOCATION 119 ;dragon's den UNMOVABLE END_NOUN NOUN 271 spices Rare There are rare spices here! LOCATION 127 ;chamber of boulders WEIGHT 13 ;causes player to be able to carry up to 7 items PLURAL NOUN_SYNONYMS spice EDIBLE POINTS 15 ;Treasure END_NOUN NOUN_DESCR 271 The spices are all in little bottles labeled "Shilling" or "McCormick". They are quite rare and worth a great deal. END_NOUN_DESCR NOUN 272 chain Golden There is a golden chain lying in a heap on the floor! LOCATION 0 ;nowhere WEIGHT 13 ;causes player to be able to carry up to 7 items POINTS 15 ;Treasure END_NOUN NOUN_DESCR 272 The chain is about six feet long and has a lock on each end. The chain and locks are both made of solid gold. END_NOUN_DESCR NOUN 273 chain locked The bear is locked to the wall with a golden chain! LOCATION 130 ;barren room KEY 200 ;iron keys UNMOVABLE END_NOUN NOUN_DESCR 273 The chain is about six feet long and has a lock on each end. One end is locked to the bear and the other end to the wall. The chain and locks are both made of solid gold. END_NOUN_DESCR NOUN 274 chain Golden There is a golden chain locked to the wall! LOCATION 0 ;nowhere UNMOVABLE KEY 200 ;iron keys END_NOUN NOUN_DESCR 274 The chain is about six feet long and has a lock on each end. One end is locked to the wall and the other end is laying on the floor. The chain and locks are both made of solid gold. END_NOUN_DESCR NOUN 275 cloak metallic There is cloak made from a heavy metallic fabric here. LOCATION 3 ;in building READABLE NOUN_SYNONYMS label WEARABLE END_NOUN NOUN_DESCR 275 The cloak is made from a heavy metallic fabric. It is big enough that it would cover your entire body from head to foot. The manufacturer's label is sewn to the inside of the cloak. END_NOUN_DESCR TEXT 275 -------------------------------- | Made of Turbo Gore-tex | | Wash in warm water | |------------------------------| | Produced by David Malmberg | | | | Based on original design | | by Woods & Crowther | -------------------------------- END_TEXT NOUN 276 Pirate bearded There is a bearded pirate here. LOCATION 0 UNMOVABLE END_NOUN NOUN 277 Building Brick There is a brick building here. LOCATION 0 UNMOVABLE END_NOUN NOUN 278 Forest Dark There is a forest all around. NOUN_SYNONYMS tree LOCATION 0 UNMOVABLE END_NOUN NOUN 279 road little There is a hill here. NOUN_SYNONYMS hill dynamite LOCATION 0 UNMOVABLE END_NOUN NOUN 280 stream water There is a stream here. NOUN_SYNONYMS water streambed LOCATION 0 UNMOVABLE END_NOUN NOUN 281 slit 2-inch There is a 2-inch slit here. LOCATION 0 UNMOVABLE END_NOUN NOUN 282 mist watery There is a mist here. LOCATION 0 UNMOVABLE END_NOUN NOUN 283 cave colossal There is a cave nearby. LOCATION 0 NOUN_SYNONYMS maze wall walls UNMOVABLE END_NOUN NOUN 284 water bottle There is a water nearby. LOCATION 0 UNMOVABLE END_NOUN NOUN 285 oil bottle There is a oil nearby. LOCATION 0 UNMOVABLE END_NOUN NOUN 286 programmer bearded There is a programmer nearby. LOCATION 0 NOUN_SYNONYMS computer listing micro mini maxi mega paper wizard UNMOVABLE END_NOUN NOUN 287 bridge crystal A crystal bridge spans the fissure. LOCATION 0 ;nowhere UNMOVABLE END_NOUN NOUN_DESCR 287 The bridge is made of crystal and must have cost a fortune. (Probably built at tax payer expense!) END_NOUN_DESCR NOUN 288 sign faded Next to the door of the building, there is a faded sign. READABLE UNMOVABLE LOCATION 141 ;starting room END_NOUN NOUN_DESCR 288 The sign is about two-feet square. The letters are quite faded and difficult to read. END_NOUN_DESCR TEXT 288 This adventure game was created using the Adventure Game Toolkit. A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT The ADVENTURE GAME TOOLKIT (AGT) is designed to allow a game designer/writer to create and play his/her own high-quality text adventure games. Once created, these adventure games can be shared with and enjoyed by others -- even if they do not have a copy of the Adventure Game Toolkit themselves. Using AGT the game developer can create two distinct levels of adventure games: STANDARD LEVEL games that require no programming experience (honestly!!), only a fertile imagination. These Standard Level games only require that the game designer/writer generates the game using a word processor or text editor to describe the various locations, objects and results of actions that collectively make up the game. PROFESSIONAL LEVEL games that also make use of AGT's special adventure game metalanguage to create games as complex and rich as the game designer's imagination and prose style will allow. These games should be technically comparable with the published text adventure games from firms like Infocom. FEATURES OF THE ADVENTURE GAME TOOLKIT AGT has a number of features that make it a very comprehensive adventure game creation product. Some of these key features are: * "Look and feel" of Infocom adventure games with similar screen layout and standard vocabulary and routines. * Large standard vocabulary with potential to define many more words unique to a specific adventure. Typical games can have a vocabulary of 500 words or more. * Sophisticated parser that can understand (1) complex input commands including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound commands separated by AND or THEN or punctuation symbols, and (3) commands addressed to characters within the game. Here are a few examples of commands AGT can handle with ease: GET THE FLASH LIGHT AND THEN SWITCH IT ON PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN SULU, SET A COURSE FOR ALPHA 14 SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH THE BRASS KEY AND THEN LEAVE * Function and cursor keys predefined to input frequently used commands and move directions. * SCRIPT and UNSCRIPT commands to echo game output to printer. * Versions for IBM, Macintosh, Atari ST and Amiga. Games created on one of these computers can be played on all of the other computers without making any modifications to the game. WHAT THE REVIEWERS HAVE SAID ABOUT THE ADVENTURE GAME TOOLKIT "Using the Adventure Game Toolkit, anyone with an ounce of imagination can create a text adventure game ... similar in layout and sophistication to those made by Infocom and other commercial developers." -- Donald B. Trivette in PC Magazine (January 17, 1989) "The Adventure Game Toolkit (AGT) acts as a compiler which allows for creating remarkably complex and sophisticated games in a fairly simple way .... AGT's parser reminds me of Infocom's." -- Scorpia in Computer Gaming World (February 1989) "If you have ever wondered what it is like to create your own adventure games, but didn't have the programming knowledge to do it, this product is for you .... The process is easy ... and you'll have hours of fun doing it." -- Resul DeMaria in Public Domain Software & Shareware "The Adventure Game Toolkit from Softworks ... provides all the tools you need to build your own text based adventure games .... The Adventure Game Toolkit is an extremely powerful development package." -- Bob Napp in Big Blue Disk #30 AGT was recently award the Adventure & Strategy Club (of England) "Golden Chalice" award. THE ADVENTURE GAME TOOLKIT IS NOW "FREEWARE" AGT is now "freeware." This means that the authors, David Malmberg and Mark Welch, still retain the copyright to AGT and all of its related files, such as the documentations and sample games. However, you or any other user may use the AGT system to develop and distribute your own games without paying any royalty to the AGT authors. So enjoy!! END_TEXT SYNONYMS PUSH RUB DROP POUR INSERT CHANGE THROW GIVE LIGHT ON EXTINGUISH OFF ATTACK KILL HIT HACK STAB CHOP CUT MURDER HURT TELL ASK YELL Dummy_Verb1 DEBUG Dummy_Verb2 RELEASE FREE Dummy_Verb3 WATER Dummy_Verb4 SAY GO WALK RUN MOVE Dummy_Verb5 FIND Dummy_Verb6 JUMP Dummy_Verb7 CROSS CLIMB FOLLOW Dummy_Verb8 WAVE Dummy_Verb9 FILL Dummy_Verb10 FEED Dummy_Verb11 DIG EXCAVATE Dummy_Verb12 BLAST BREAK DYNAMITE Dummy_Verb13 FEE FIE FOE FOO Dummy_Verb14 ABRA ABRACADABRA HOCUS POCUS SESAME SHAZAM Dummy_Verb15 CALM WAKE Dummy_Verb16 TURBO Dummy_Verb17 XYZZY Dummy_Verb18 PLUGH Dummy_Verb19 PLOVER BUILDING Dummy_Verb20 FOREST Dummy_Verb21 SLAB STREAMBED Dummy_Verb22 BEDQUILT HILL Dummy_Verb23 SHELL DEPRESSION Dummy_Verb24 ORIENTAL VALLEY Dummy_Verb25 GIANT SLIT BARREN Dummy_Verb26 OIL END_SYNONYMS INTRODUCTION Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. The object of the game is for you to explore the cave and return (safely) with as much treasure as possible. The cave is a mysterious and magical place. You will face many puzzling and perilous challenges as you explore. END_INTRODUCTION