ROOM 2 Drawing Room North 7 - Alcove East 3 - Drawing Room Special 7 - Alcove Key 201 END_ROOM 2 ROOM_DESCR 2 -- Drawing Room You are standing on the west side of the fireplace in the drawing room of your house. The chairs here are made of nicely polished wood, and the mantle over the hearth is very well kept up. Everything, in fact, is exactly as it should be. The sun is shining, birds are singing, and you feel that today of all days, nothing could possibly go wrong. END_ROOM_DESCR 2 ROOM 3 Drawing Room West 2 - Drawing Room Special 4 - Drawing Room Key 202 END_ROOM 3 ROOM_DESCR 3 -- Drawing Room You are standing on the east side of the fireplace in the drawing room of your house. The sun is shining in through all of the windows, even through the little stained-glass window in the southern door. Once again, you feel that everything is as it should be. You can't decide, however, whether to go out and play or to prepare for your Mathematics lessons. END_ROOM_DESCR 3 ROOM 4 Drawing Room Special 5 - Drawing Room Key 203 END_ROOM 4 ROOM_DESCR 4 -- Drawing Room You are standing in front of the fireplace in the drawing room of your house. The sun is shining brightly, the birds are singing gaily, and all is right with the world. "Could there possibly be" you think "a better day to go out and play and forget about Mathematics?" END_ROOM_DESCR 4 SPECIAL 4 You turn the hands of the clock..... END_SPECIAL 4 ROOM 5 Drawing Room South 8 - Garden END_ROOM 5 ROOM_DESCR 5 -- Drawing Room You are sitting down in front of the fireplace in the drawing room of your house. You feel as if you've fallen. "But" you think "that is ridiculous. One must have been up somewhere to have fallen down, and as I've not been up I can't possibly have fallen down." You think that this is good logic, but still make a mental note to ask you mathematics tutor, Mr. Dodgson, about it. Suddenly you notice that the southern door (the one with the lovely little stained-glass window in it) is open. END_ROOM_DESCR 5 SPECIAL 5 The mirror is sticky to the touch. END_SPECIAL 5 ROOM 6 Bedroom Game_End END_ROOM 6 ROOM_DESCR 6 -- Bedroom You are in your bedroom. Your bed is made (and quite nicely, thank you). On your desk you see your mathematics texts, open to your latest lesson. You suddenly realize that you haven't studied at all well, and are likely to fail whatever test your tutor (the eminent Mr. Dodgson) will be putting before you when he arrives. You fear that your parents will be most displeased and that END_ROOM_DESCR 6 SPECIAL 6 Nanny is shocked at your impertinence! She picks you up and takes you upstairs. END_SPECIAL 6 ROOM 7 Alcove South 2 - Drawing Room Special 6 - Bedroom Key 207 END_ROOM 7 ROOM_DESCR 7 -- Alcove You are standing in an alcove. To the south is the west side of the drawing room. Your father says that standing in this alcove puts you exactly north of the west side of the fireplace. You think you understand what he means, but have never really taken the time to ask. END_ROOM_DESCR 7 SPECIAL 7 The yarn untangles easily....perhaps a bit too easily. END_SPECIAL 7 ROOM 8 Garden North 5 - Drawing Room East 10 - Thick Forest West 35 - Dense Forest END_ROOM 8 ROOM_DESCR 8 -- Garden You are in the garden. The sunlight out here lends a radiance to all of the flowers and plants. Even the forest on both sides of the garden is..... "Wait," you think. "There never used to be a forest on the east and west sides of the garden. In fact I'm quite sure that the Finchley-Smythes lived to the east of us, and the Hatton-Carrolls to the west. Hmmm..." Stranger still is the fact that there is a wall to the south where you could've sworn there was a path down to the river. END_ROOM_DESCR 8 ROOM 9 Denser Forest East 35 - Dense Forest Points 12 END_ROOM 9 ROOM_DESCR 9 -- Denser Forest The forest is even denser here. You think perhaps you should turn around and go back to the garden. Suddenly you realize the solution to a mathematics problem that has been eluding you for days. END_ROOM_DESCR 9 ROOM 10 Thick Forest South 11 - Tea Party West 8 - Garden END_ROOM 10 ROOM_DESCR 10 -- Thick Forest The forest is very thick here and doesn't look particularly inviting. Perhaps you should go back to the house to study your mathematics texts and forget all about exploration. To the south there seems to be a clearing. END_ROOM_DESCR 10 ROOM 11 Tea Party North 10 - Thick Forest East 12 - Tea Party West 13 - Brook Crossing END_ROOM 11 ROOM_DESCR 11 -- Tea Party You seem to have blundered into a party of some sort. Directly in front of you is a crazed-looking man wearing a ridiculously oversized hat (to which the price tag is still affixed). To your left (that's east) there is a large rabbit drinking tea. You know that rabbits don't usually drink tea, so you suspect that there might be something amiss here. Between the two is a table filled with sweets and various other goodies. Most of these goodies have small signs on them that say "Not For Local Consumption". To the west you see six little brooks. END_ROOM_DESCR 11 ROOM 12 Tea Party South 14 - Beach West 11 - Tea Party END_ROOM 12 ROOM_DESCR 12 -- Tea Party Well, well.....I see you've decided to mingle at this party. In front of you is one of your hosts, a large furry fellow who bears an unfortunate resemblance to a hare. You decide to be the soul of tact and not mention this. You look around you and see that there is another clearing to the south. END_ROOM_DESCR 12 ROOM 13 Brook Crossing South 17 - Shady Grove East 11 - Tea Party END_ROOM 13 ROOM_DESCR 13 -- Brook Crossing You seem to have stumbled upon a little brook in the forest. Removing your shoes, you jump over the brook (being very careful not to get wet). To the south is another clearing. END_ROOM_DESCR 13 ROOM 14 Beach North 12 - Tea Party South 22 - Sandy Beach END_ROOM 14 ROOM_DESCR 14 -- Beach You are now on a sandy beach that stretches to the south as far as your eye can see. (Admittedly, you aren't very tall, and can't see much, but take my word for it; it stretches a long way). END_ROOM_DESCR 14 ROOM 16 Croquet Game North 22 - Sandy Beach West 37 - Shady Grove END_ROOM 16 ROOM_DESCR 16 -- Croquet Game There is a croquet game in progress here. The queen and king are taking turns hitting a ball (or is it a ball?) through the wickets. Ah, croquet....the sport of kings (or is that the sport of archdukes? Oh, well, no matter). It looks like fun...perhaps you may want to join in. Perhaps....but perhaps you want to proceed west, where you see two people resting in a shady grove. END_ROOM_DESCR 16 ROOM 17 Shady Grove North 13 - Brook Crossing South 23 - Hall East 37 - Shady Grove Special 18 - Morning! Key 220 END_ROOM 17 ROOM_DESCR 17 -- Shady Grove The Red King is lying here taking his afternoon nap. You remember that there was a question you wanted to ask, but feel it would be marvelously rude to wake him. "And best not wake him," says the King's messenger (who bears an uncanny resemblance to the Hatter), "for he's dreaming." "And what," you ask, "could he be dreaming about?" "Why, my dear" says the messenger, ever the soul of politeness and grace "for all I know, he may be dreaming us. So you see, if he were to wake up, his dream would be over, and so might we." You think this is the most ridiculous thing you've ever heard, but choose not to contradict so gracious a gentleman. The King's messenger then trots off to the South, leaving you utterly bewildered. END_ROOM_DESCR 17 ROOM 18 Morning! Game_End END_ROOM 18 ROOM_DESCR 18 -- Morning! ...all good advice to the contrary, you seem to have woken the Red King. As he comes to, you feel yourself fading out, becoming an insignificant speck in a universe or similar specks.... END_ROOM_DESCR 18 SPECIAL 18 The Red King, alarmed at your touch, stirs... END_SPECIAL 18 ROOM 19 Jail North 20 - Wild Party South 21 - Forest Clearing END_ROOM 19 ROOM_DESCR 19 -- Jail My, my....what could this room be? Why, there are bars on the windows and the doors! It looks like a jail! Of course both the north and the south doors are slightly ajar, so it surely can't be much of a jail...if that is, in fact, what it is. You notice that the King's messenger is lying slumped in the corner. He notices you. He gets up, and with a bow, proclaims "Well? Are you going to stand there all day? Hurry up, we'll be late for the Party!" You notice that he is quite disheveled, and you are not at all sure that you would care to attend any party that he was at. He smiles, then spins around three times and rushes out the northern door. END_ROOM_DESCR 19 SPECIAL 19 Don't you know what happens to people who take other people's brooches? Well, you're about to find out.... END_SPECIAL 19 ROOM 20 Wild Party South 19 - Jail Game_End END_ROOM 20 ROOM_DESCR 20 -- Wild Party Why, if this doesn't absolutely take the cake (so to speak). This is perhaps the strangest party you have ever seen! The only attendees besides yourself are the Hatter, the Hare, and a Fieldmouse. The Hatter and the Hare appear to be trying to stuff the Fieldmouse into a teapot. While they are doing this, you notice that there are goodies strewn all over the table; so...you take the cake.....and the jam, and the scones, and the raspberry tarts, and the treacle, and the chocolate pie, and....soon you are so full that you burst! END_ROOM_DESCR 20 ROOM 21 Forest Clearing East 23 - Hall END_ROOM 21 ROOM_DESCR 21 -- Forest Clearing You have entered a clearing in the forest. You decide to sit down and rest when a voice startles you. "Yoo-hoo, dearie," it says, "up here! Yes, you! Look up!" You look up in the tree expecting to see a penguin or something of that sort. You are surprised to see a large Cheshire cat grinning down at you. Since you have never before spoken to a cat (at least not one who spoke back), all you can do is exchange meaningless banter with it. Suddenly the cat begins to fade....and fade.....and fade...until there is nothing left of it but its moon-loony grin. END_ROOM_DESCR 21 ROOM 22 Sandy Beach North 14 - Beach South 16 - Croquet Game END_ROOM 22 ROOM_DESCR 22 -- Sandy Beach The beach seems to stretch on forever. To the south you see a small building illuminated by the rays of the moon. This is odd because it's the middle of the afternoon. END_ROOM_DESCR 22 ROOM 23 Hall North 17 - Shady Grove South 24 - Entry Hall West 21 - Forest Clearing END_ROOM 23 ROOM_DESCR 23 -- Hall You are standing in a long hallway. There is a well-lit room to the south. END_ROOM_DESCR 23 ROOM 24 Entry Hall North 23 - Hall Exit 26 - Coronation Hall Special 26 - Coronation Hall Key 215 Locked_Door END_ROOM 24 ROOM_DESCR 24 -- Entry Hall This is the entry hall. To the south is the room that you are supposed to enter from this hall. That must be, I suppose, why they call it an entry hall. The south door is closed. END_ROOM_DESCR 24 ROOM 26 Coronation Hall North 24 - Entry Hall South 27 - Coronation Hall Enter 24 - Entry Hall END_ROOM 26 ROOM_DESCR 26 -- Coronation Hall The well-lit room turns out to be, of all things, a regal looking study. The Red Queen is here. She turns to you and says "My Dear! How very very nice to see you here! You are just in time for your Coronation! Come over here, my dear, and we'll dress you so that you'll be fit to be a Queen!" Of course, she hasn't asked you whether or not you want to be a Queen, but it would be impolite to refuse since she seems to have her heart set on it. Oh, and don't forget to turn to the south to acknowledge the White Queen, as she seems to wish you to notice her. END_ROOM_DESCR 26 SPECIAL 26 The scepter opens the door easily.... END_SPECIAL 26 ROOM 27 Coronation Hall North 26 - Coronation Hall Exit 28 - Garden Special 28 - Garden Key 240 Locked_Door END_ROOM 27 ROOM_DESCR 27 -- Coronation Hall The White Queen is also here to aid you in your Coronation. You see that she has a new brooch, and this one is firmly pinned to her collar. You curtsy to her. She curtsies back and smiles at you. Outside to the south (through a small stained-glass window in the door) you see a garden - just the thing for a post-Coronation stroll! END_ROOM_DESCR 27 ROOM 28 Garden North 27 - Coronation Hall East 29 - Garden West 36 - Home END_ROOM 28 ROOM_DESCR 28 -- Garden You have entered your garden. "My," you think "soon I shall be home again. I only hope I haven't been missed." You see your house to the east. END_ROOM_DESCR 28 SPECIAL 28 Pulling the ring also pulls the door open..... END_SPECIAL 28 ROOM 29 Garden East 30 - Garden West 36 - Home END_ROOM 29 ROOM_DESCR 29 -- Garden You go towards your house joyfully. In a short while you will be curled up before the fireplace, warm and toasty. END_ROOM_DESCR 29 ROOM 30 Garden East 31 - Garden West 36 - Home END_ROOM 30 ROOM_DESCR 30 -- Garden My, but this garden is awfully large! In the east you can still see the lights of home. END_ROOM_DESCR 30 ROOM 31 Garden East 32 - Garden West 36 - Home END_ROOM 31 ROOM_DESCR 31 -- Garden This garden is quit a bit larger than you remember it. Perhaps you ought to rest, but it is such an awfully short way to your house. (Still in the east, still in the distance.) END_ROOM_DESCR 31 ROOM 32 Garden East 33 - Garden West 36 - Home END_ROOM 32 ROOM_DESCR 32 -- Garden "If this garden doesn't end soon," you think, "I shall be like the White Queen and never know which way I'm going!" END_ROOM_DESCR 32 ROOM 33 Garden East 34 - Garden West 36 - Home END_ROOM 33 ROOM_DESCR 33 -- Garden I should think by now you would be very tired. Perhaps you should rest now. END_ROOM_DESCR 33 ROOM 34 Garden East 28 - Garden West 36 - Home END_ROOM 34 ROOM_DESCR 34 -- Garden Did you ever have the feeling that you were going around in circles? END_ROOM_DESCR 34 ROOM 35 Dense Forest East 8 - Garden West 9 - Denser Forest END_ROOM 35 ROOM_DESCR 35 -- Dense Forest The forest is very dense here. All of the small animal cries seem louder than normal. To the west the forest seems to grow denser, and an ominous galumphing sound is emanating from there. END_ROOM_DESCR 35 ROOM 36 Home Game_Win END_ROOM 36 ROOM_DESCR 36 -- Home You are standing on the front steps of your house. The door opens. Mama and Papa step out of the house and almost fall over themselves in their eagerness to hug you. You've been missed. END_ROOM_DESCR 36 ROOM 37 Shady Grove East 16 - Croquet Game West 17 - Shady Grove Special 19 - Jail Key 226 END_ROOM 37 ROOM_DESCR 37 -- Shady Grove The white queen is here, fussing over something. She seems to have stuck herself on a pin, for she is crying out terribly. It would be presumptuous of you to try and comfort a queen, but it would be rude of you not to. Quite a dilemma for a well-bred person such as yourself. END_ROOM_DESCR 37 NOUN 201 YARN TANGLED There is a ball of yarn lying on the floor here Weight 1 Size 1 Location 2 - Drawing Room Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Pullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 201 -- YARN The ball of yarn seems to be incredibly tangled. In fact, it seems to have gotten tangled into the rug itself! END_NOUN_DESCR 201 PULL_DESCR 201 You start to untangle the ball of yarn... END_PULL_DESCR 201 NOUN 202 CLOCK SWISS There is a lovely Swiss clock on the mantelpiece Weight 100 Size 1 Location 3 - Drawing Room Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Turnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 202 -- CLOCK The clock, although obviously a fine piece of craftsmanship, seems to be telling the wrong time. END_NOUN_DESCR 202 TURN_DESCR 202 You turn the hands of the clock...... END_TURN_DESCR 202 NOUN 203 MIRROR SHINY There is a nicely framed mirror hanging above the fireplace Weight 1 Size 1 Location 4 - Drawing Room Key 0 Points 0 ** Can't shoot Num_Shots 0 Pushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 203 -- MIRROR As you look into the mirror, everything seems out of focus somehow. You would swear that the reflections of the little chess pieces are moving. "I think" you think "that it must be an effect of the heat." END_NOUN_DESCR 203 PUSH_DESCR 203 The mirror seems not to mind being touched. In fact, it seems somewhat reluct- ant to let go of your hand. END_PUSH_DESCR 203 NOUN 204 UMBRELLA OLD There is an old umbrella here Weight 1 Size 1 Location 5 - Drawing Room Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Closable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 204 -- UMBRELLA The umbrella has obviously seen better days. It is frayed around the edges, the handle is warped, and it bulges unnaturally in several places. END_NOUN_DESCR 204 NOUN 205 DAGGER SMALL There is a small dagger here. Weight 1 Size 1 Location 204 - UMBRELLA Key 0 Points 5 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 205 -- DAGGER The dagger is small but very sharp. END_NOUN_DESCR 205 NOUN 206 KEY SILVER There is a small silver key here. Weight 1 Size 1 Location 204 - UMBRELLA Key 0 Points 5 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 206 -- KEY The key is very small and doesn't look as if it would open anything of great importance. END_NOUN_DESCR 206 NOUN 207 NANNY IMPATIENT Your nanny is standing here. Weight 100 Size 100 Location 7 - Alcove Key 0 Points 0 ** Can't shoot Num_Shots 0 Pushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 207 -- NANNY She looks very impatient and seems on the verge of reminding you that there is something you should be doing. END_NOUN_DESCR 207 PUSH_DESCR 207 Nanny doesn't really like being pushed, and sends you upstairs to your bedroom to prepare for your mathematics lesson. END_PUSH_DESCR 207 NOUN 208 CASE INSTRUMENT There is a musical instrument case here. Weight 1 Size 1 Location 8 - Garden Key 206 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Closable Closed Lockable Locked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 208 -- CASE The case is of a medium size. It looks as if it would hold a violin, or perhaps a viola. END_NOUN_DESCR 208 NOUN 209 SWORD VORPAL There is a vorpal sword here. Weight 10 Size 4 Location 208 - CASE Key 0 Points 10 ** Can't shoot Num_Shots 0 Unpushable Readable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 209 -- SWORD The sword is engraved from haft to tip with various drawings and inscriptions. One of the drawings seems to depict King Arthur with some of the Knights of the Round Table. END_NOUN_DESCR 209 TEXT 209 It says "American Express Blade. Don't leave the garden without it." END_TEXT 209 NOUN 210 WALL UNCLIMBABLE There is an unclimbable wall at the south end of the garden Weight 999 Size 999 Location 8 - Garden Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Readable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 210 -- WALL The wall is made of red brick and white mortar. You can see the workman's mark on it. END_NOUN_DESCR 210 TEXT 210 On closer examination, the workman's mark reveals itself to be some very small but readable letters. It says "Get back in the house at once, and study your mathematics!" END_TEXT 210 NOUN 211 TEA CUPPA There is a cuppa tea on the table. Weight 1 Size 1 Location 11 - Tea Party Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Readable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Drinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 211 -- TEA The cup is small with very nice glaze work on the outside. The name of the manufacturer is printed on the inside. END_NOUN_DESCR 211 TEXT 211 It says (and I quote) "Is Everybody Happy?" END_TEXT 211 NOUN 212 JAM RASPBERRY There is some raspberry jam on the table. Weight 1 Size 1 Location 11 - Tea Party Key 0 Points 5 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Edible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 212 -- JAM It is very, very, very sticky. If you've handled it then you should probably go and wash your hands somewhere. END_NOUN_DESCR 212 NOUN 213 SPOON SILVER There is a silver spoon lying here. Weight 1 Size 1 Location 12 - Tea Party Key 0 Points 30 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 213 -- SPOON This spoon is silver. It is not unlike the proverbial silver spoon which resides in some infants' mouths. END_NOUN_DESCR 213 NOUN 214 TARTS JAM There are some jam tarts on the table. Weight 1 Size 1 Location 12 - Tea Party Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Edible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 214 -- TARTS They look quite delicious. Go ahead...take one! Just don't ruin your appetite END_NOUN_DESCR 214 NOUN 215 SCEPTER ROYAL There is a Royal Scepter lying on the ground here. Weight 4 Size 1 Location 13 - Brook Crossing Key 0 Points 30 ** Can't shoot Num_Shots 0 Unpushable Readable Turnable Unplayable Unpullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 215 -- SCEPTER The Scepter is very regal-looking. Victoria herself would not be ashamed to carry such a scepter. There are fine engravings along the length of it. END_NOUN_DESCR 215 TEXT 215 It says "If found return to: Victoria, Buckingham Palace, London, England." END_TEXT 215 NOUN 216 SHELL OYSTER There is an oyster shell near the rock on which the carpenter is sitting. Weight 1 Size 1 Location 22 - Sandy Beach Key 213 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Closable Closed Lockable Locked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 216 -- SHELL The shell is closed. If it were open, you could see that the oyster is smiling, because neither the Walrus or the Carpenter can seem to get at him. END_NOUN_DESCR 216 NOUN 217 OYSTER UNSMILING There is an upset oyster here. Weight 1 Size 1 Location 216 - SHELL Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Edible Poisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 217 -- OYSTER This particular oyster really does not look very edible. END_NOUN_DESCR 217 NOUN 218 HAMMER BALL-PEEN There is a ball peen hammer lying on the ground. Weight 10 Size 9 Location 14 - Beach Key 0 Points 10 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 218 -- HAMMER The hammer is just an ordinary hammer named Bob. END_NOUN_DESCR 218 NOUN 219 MALLET CROQUET There is a croquet mallet nearby with your name on it. Weight 1 Size 5 Location 16 - Croquet Game Key 0 Points 10 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 219 -- MALLET It looks like your croquet mallet save for the tea strainer attached to its handle. END_NOUN_DESCR 219 NOUN 220 KING RED The Red King is snoozing here. Weight 101 Size 101 Location 17 - Shady Grove Key 0 Points 0 ** Can't shoot Num_Shots 0 Pushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 220 -- KING He looks very comfortable...it would be a pity to wake him. END_NOUN_DESCR 220 PUSH_DESCR 220 The Red King stops snoring.... END_PUSH_DESCR 220 NOUN 221 PAIL LUNCH The Red King's Royal Lunch Pail is by his side. Weight 1 Size 1 Location 17 - Shady Grove Key 218 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Closable Closed Lockable Locked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 221 -- PAIL Why do you have to examine things? Most things are just there....and if they aren't, why, they should be! END_NOUN_DESCR 221 NOUN 222 BOOK TEXT There is a book here. Weight 1 Size 1 Location 221 - PAIL Key 0 Points 10 ** Can't shoot Num_Shots 0 Unpushable Readable Unturnable Unplayable Unpullable Off Closable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 222 -- BOOK The title of the book is "Symbolic Logic." END_NOUN_DESCR 222 TEXT 222 The frontspiece of the book reads "Why is someone who hasn't even studied their mathematics lesson for the day looking at a book like this?" END_TEXT 222 NOUN 223 HAT HATTER'S The Hatter's hat is lying in the corner. Weight 1 Size 1 Location 19 - Jail Key 0 Points 10 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 223 -- HAT The hat is worn and frazzled, and there is a small note sticking out of the hatband. END_NOUN_DESCR 223 NOUN 224 NOTE HAT There is a note here Weight 1 Size 1 Location 223 - HAT Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Readable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 224 -- NOTE It seems to be written on very regal stationery. In fact, if you look closely at the watermark on this stationery, it says "Off with their heads!" END_NOUN_DESCR 224 TEXT 224 Why, it's a not from the White Queen to you! It reads (actually, you read it, but why pick nits?): 'My Dear, I forgive you for taking the brooch, and I hope I wasn't too short with you. Sometimes when I do not stop and think, I can only see straight ahead, when what I want is actually behind me all of the time! So, please think kindly of me, and remember: always let a smile be your umbrella. Sincerely, H.R.H. etc.,etc.' END_TEXT 224 NOUN 225 SMILE CAT'S The Cheshire cat's smile is lying on the ground. Weight 9 Size 4 Location 21 - Forest Clearing Key 0 Points 20 ** Can't shoot Num_Shots 0 Unpushable Unreadable Turnable Unplayable Unpullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 225 -- SMILE It's a very cheerful smile, but somehow disquieting. END_NOUN_DESCR 225 NOUN 226 BROOCH JEWELED The White Queen's brooch is lying on the ground. Weight 1 Size 1 Location 37 - Shady Grove Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Turnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 226 -- BROOCH It is a beautiful brooch set with dazzling jewels....at least it is on the face of it. END_NOUN_DESCR 226 TURN_DESCR 226 You turn the brooch over.... END_TURN_DESCR 226 NOUN 227 VASE SCARLET There is a scarlet vase on a table here. Weight 1 Size 1 Location 24 - Entry Hall Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 227 -- VASE The vase is made of finely cut crystal. END_NOUN_DESCR 227 NOUN 228 FLOWER RED There is a red flower Weight 1 Size 1 Location 227 - VASE Key 0 Points 5 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 228 -- FLOWER It's probably a rose. It smells like a rose. It has thorns like a rose. It looks like all of the other roses that you've ever seen. QED, it is a rose. END_NOUN_DESCR 228 NOUN 230 ROBE ROYAL Your Robe of State is hanging from a hook. Weight 20 Size 15 Location 26 - Coronation Hall Key 0 Points 20 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 230 -- ROBE The robe is lined with mink and has ermine trim all around it. It looks a bit too warm for the weather, but you probably should wear it to avoid hurt feelings all round. END_NOUN_DESCR 230 NOUN 231 QUEEN WHITE The white queen seems upset about something. Weight 999 Size 999 Location 37 - Shady Grove Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Closable Closed Lockable Locked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 231 -- QUEEN She wants you to do something, but is too incoherent to communicate exactly what it is. END_NOUN_DESCR 231 NOUN 232 CROWN ROYAL Your Crown of State awaits you here. Weight 10 Size 9 Location 26 - Coronation Hall Key 0 Points 30 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 232 -- CROWN The crown is studded with jewels, and even though you want to be a Queen, it's not the kind of hat you would choose to wear everyday. END_NOUN_DESCR 232 NOUN 234 UMBROLLY ANCIENT There is an extremely ancient umbrolly here. Weight 2 Size 2 Location 35 - Dense Forest Key 0 Points 10 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 234 -- UMBROLLY The umbrolly (an umbrella to you) looks in need of repair, yet still servicable. END_NOUN_DESCR 234 NOUN 235 TEAPOT BRASS There is a small silver teapot on the table. Weight 1 Size 1 Location 11 - Tea Party Key 0 Points 0 ** Can't shoot Num_Shots 0 Unpushable Readable Unturnable Unplayable Unpullable Off Closable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Unmovable ** Not_a_light END_NOUN NOUN_DESCR 235 -- TEAPOT The teapot is obviously well made, and has a silversmiths mark on it. END_NOUN_DESCR 235 TEXT 235 The mark says "Goldstein & Co., Fine Silver" END_TEXT 235 NOUN 239 PEARL LUSTROUS Here is a pearl of great price (so to speak). Weight 1 Size 1 Location 216 - SHELL Key 0 Points 30 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Unpullable Off Unclosable Open Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 239 -- PEARL It is a pearl, as completely a pearl as a dog is a dog or a cat a cat. END_NOUN_DESCR 239 NOUN 240 RING BRASS There is a brass ring here. Weight 1 Size 1 Location 221 - PAIL Key 0 Points 10 ** Can't shoot Num_Shots 0 Unpushable Unreadable Unturnable Unplayable Pullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 240 -- RING It looks like a key ring, but there don't appear to be any keys on it. END_NOUN_DESCR 240 NOUN 245 BOTTLE PUCE There is a bottle sitting in the corner. Weight 1 Size 1 Location 19 - Jail Key 0 Points 10 ** Can't shoot Num_Shots 0 Unpushable Readable Unturnable Unplayable Unpullable Off Unclosable Closed Unlockable Unlocked Undrinkable Inedible Nonpoisonous Movable ** Not_a_light END_NOUN NOUN_DESCR 245 -- BOTTLE The bottle is a sort of puce color, with an ornately designed label. END_NOUN_DESCR 245 TEXT 245 The label on the bottle says "Tea and Sympathy, With Just A Dollop of Good Cheer" END_TEXT 245 VERB PUSH WAKE END_VERB CREATURE 301 BANDERSNATCH FROOBIOUS There is a Froobious Bandersnatch here. Location 9 Weapon 205 Threshhold 5 Time_Thresh 5 Hostile END_CREATURE CREATURE_DESCR 301 The Bandersnatch is snorting and drooling. It seem to harbor no very honorable intentions towards you. END_CREATURE_DESCR 301 CREATURE 302 JABBERWOCK FEARSOME There is a fearsome Jabberwock here. Location 10 Weapon 209 Threshhold 5 Time_Thresh 5 Hostile END_CREATURE CREATURE_DESCR 302 The Jabberwock looks like.....well, it.....well, let's put it this way; if you had studied a little harder, you would be able to identify the Jabberwock as looking something like a Gryphon - but you didn't so you can't. END_CREATURE_DESCR 302 CREATURE 303 WALRUS ORDINARY A Walrus stands nearby and regards you with puzzlement. Location 14 Weapon 0 Threshhold 3 Time_Thresh 1 Friendly END_CREATURE CREATURE_DESCR 303 The Walrus is dressed in his best Sunday suit, seemingly ignorant of how hot it is here. END_CREATURE_DESCR 303 CREATURE 304 PENGUIN WET There is a penguin here. Location 14 Weapon 0 Threshhold 3 Time_Thresh 1 Friendly END_CREATURE CREATURE_DESCR 304 The penguin appears to be wearing a suit much like the walruse's. This is hardly a surprise, since most penguins appear to be wearing suits. END_CREATURE_DESCR 304 CREATURE 305 CARPENTER OLD There is a carpenter standing just a little to your left. Location 22 Weapon 0 Threshhold 3 Time_Thresh 1 Friendly END_CREATURE CREATURE_DESCR 305 The carpenter seems to be deep in conversation with the Walrus. END_CREATURE_DESCR 305 CREATURE 306 BALL CROQUET There is a croquet ball here just waiting to be hit. Location 16 Weapon 234 Threshhold 10 Time_Thresh 10 Hostile END_CREATURE CREATURE_DESCR 306 The croquet ball looks up and sneers at your puny mallet. END_CREATURE_DESCR 306 CREATURE 307 KNAVE HEARTLESS The knave of hearts is sitting in the corner, smirking. Location 27 Weapon 245 Threshhold 10 Time_Thresh 10 Hostile END_CREATURE CREATURE_DESCR 307 The knave looks extremely grumpy - so grumpy, in fact, that you suspect that a little kindness would simply kill him. END_CREATURE_DESCR 307 CREATURE 310 HATTER MAD The Hatter is smiling at you. Location 11 Weapon 0 Threshhold 3 Time_Thresh 1 Friendly END_CREATURE CREATURE_DESCR 310 His clothes are somewhat scruffy, His face is smeared with jam, His hat is much too large, His name it isn't Sam. END_CREATURE_DESCR 310 CREATURE 312 MOUSE FIELD A small field mouse is watching you. Location 11 Weapon 0 Threshhold 3 Time_Thresh 1 Friendly END_CREATURE CREATURE_DESCR 312 The mouse doesn't appear at all wet, although you think it very well should be. END_CREATURE_DESCR 312 INTRO You've woken up to a fine, fine morning. The sun shines, the birds sing, and you feel wonderful. Your cat, Dinah, greets you at your bedroom door. You see that her kittens follow her lovingly, and you feel that nothing could be finer than to be greeted by Dinah in the morning. There is, however, a spectre on the horizon. Today is the day for your mathematics lesson. Of course, you could plead illness, but that would ruin your opportunity to go out and enjoy the rest of the day. You get dressed and go downstairs, ruminating on how you could possibly skip your mathematics lesson and still be able to enjoy the rest of the day. "There must be some solution," you think, "some way to elude my tutor and go out to play." If you lived far in the future instead of in A.D. 1865, we would say that you suffered from a malady called "female math anxiety." But as you are only a little girl, and as you DO live in 1865, we can only say that you haven't studied. Ah, well . . . . perhaps there is some way to avoid your imminent academic embarrasment . . .perhaps. Perhaps it's somewhere in the house. END_INTRO