T H E L E G E N D O F Z E L D A - L e g a c y of a P r i n c e s s - Contents 1. Welcome! 2. How to play 3. Techincal Help 4. Hints and Tips 5. Contact Me ** Welcome! ** First off, thank you for trying Legacy of a Princess. I hope you have fun during your stay in Hyrule. It is a land filled with beauty and detail. It is also sometimes a very dangerous place to be. The story takes place not long after the events in Ocarina of Time. Link has become a man, and yet again saves Hyrule from Ganon. After continued tinkering with the Triforce, Ganon has at last finally drained all the magic from Hyrule. Not even Impa has any power left. What adventures await Link now, as the kingdom attempts to repair itself? - A Note from the Author - (Warning: the following is long, boring, and not important to playing the game.) There are two types of people in this world. In the first camp, we have people who have played a previous Zelda game and had fun with it. Usually, they know a thing or two about how the Zelda universe works. In the second camp, we have people who either hate Zelda or have never played a Zelda game before. These folks sometimes hate video games in general. They have no clue how to survive in Hyrule, and terms like "Triforce" and "Ganon" can make them lost very quickly. In creating Legacy of a Princess (or LOAP, for short) I tried to make an enjoyable experience for both camps. Here's the fact of the matter: if you've played Zelda before, you'll have an easier time on this game. There's nothing I can do to change that. However, I don't think it will be impossible for first-time tourists in Hyrule to complete the game. The concepts are fairly easy to figure out (Triforce is the source of power, Ganon is the bad guy.) The bottom line is: the story has to be good. I was, like many people, very dissapointed with the The Wind Waker. Not only for the rather trite graphical style, but for its rather ho-hum story. Previous Zelda games featured a much darker approach. Link was a character with a mysterious past. Ganon was a twisted Prince of Evil. I couldn't help but feel that The Wind Waker toned down what made previous games so compelling. This Zelda story is by no means official. In fact, you might consider this to be in a Zelda "alternate universe." Experienced Zelda players will recognize much in this game. I made an effort to make an individual reference to every official Zelda ever made. Zelda isn't the only inspiration for LOAP, however. I blew many hours of my youth on various Zorks. This game has neither the scope or the difficulty of a true Zork game. I remember enjoying Wishbringer a good deal, so I tried to make LOAP about on that level. An experience IF player should be able to beat LOAP in about 10-15 hours. Some of my written references to Zork are an unconscious part of my prose and style. I really hope people won't refer to this as the Legend of Zorka. So I hope you have fun. If you enjoy this game, I encourage you to try one of the official Zelda games, if you haven't already. They make for some great adventuring. Oh, and by the way, The Legend of Zelda is the intellectual property of Nintendo. I have no desire to take credit for their work, and hope their continued efforts make many profits for them. One last thing. This is my first IF game. Please forgive any mistakes in prose or design. I'm still getting the hang of this. Thanks, -Red Jetter ** How to Play ** IF, or Interactive Fiction, is a challenging and interesting form of entertainment. I doubt this is your first IF game, but if you need a quick primer, read on. You take the role of the hero of the story. The game tells you about your surroundings: the sights, smells and sounds of the world of the story. After each description the game presents you with, you are given a chance to participate. You can type in commands with what is called a parser, which looks like: >_ Using the parser, you control the main character of the story. Common commands are: LOOK EXAMINE (or X, by way of abbrieviation) GET ROPE ASK WOMAN ABOUT CLOCK ATTACK MONSTER READ BOOK INVENTORY (or I, by way of abbrieviation) There are more commands, which you will discover for yourself. All you need is a little imagination. In the old days of IF, parsers were fairly simple. However, modern parsers are capible of chewing some rather complicated sentances: EAT THE APPLE THEN GET THE BOOK ASK THE MAN ABOUT HIS SHOES GIVE THE JEWEL TO GWEN AND READ THE ORANGE SIGN Incidentally, if you want to type in lowercase, you can. Uppercase is jusr used for these examples. There are several conventions of IF. For instance, you usually have an inventory. You are allowed to carry several items with you at any given time. You can take stock of your possesions with the Inventory (or I) command. Early in the game, your goal to win will become apparent. You'll have to overcome several puzzles to reach the end of the game. Some of these puzzles are difficult, some are not. For success, you must pay attention to all the clues the game gives you. When you run out of clues, look for more. Examine everthing thoroughly, and interact with all the characters of the game. Hyrule is a land rife with detail, populated with all sorts of characters. Each of the characters has their own agenda. Some are helpful, others are not. ** Technical Help ** This game was written with the ADRIFT Interactive Fiction authoring system. If you can get the ADRIFT runner to work, then this game will probably work perfectly. If you can't get the ADRIFT runner up and running, then you have no hope of playing LOAP on your computer. ADRIFT is a pretty stable system, therefore your technical troubles should be few. To get the ADRIFT runner, point your web browser to- http://www.adrift.org.uk Then go to the download section. If you have any techincal difficulties, I can't help you. The ADRIFT website is your best bet. This game was compiled with ADRIFT Generator 4.0. As such, it should run on all platforms supported by ADRIFT. ** Hints and Tips ** At one point or another, you will probably get stuck. Hey, don't worry. It happens in Hyrule all the time. Let's see if maybe I can help you out. WARNING! SPOILERS BELOW!! DO NOT READ IF YOU WANT TO SOLVE THE GAME ON YOUR OWN!! Q: Zelda never stops following me around! How do I get rid of her? A: You can't. Besides, you don't want to. She can be useful. Q: The Like-Like ate my shield. Now what do I do? A: Don't worry, you can get it back. The Mask Shoppe might help you out. Q: I can't find my way through the Lost Woods! A: No, you can't. But somebody in Kakariko Village might have a map... Q: The Moblin won't give me any answers. How can I get him to talk? A: Your sword isn't enough. Some other piece of equipment may be useful. Q: I can't kill the Wizrobe. How do I get him to stand still? A: Don't worry. He'll be taken care of in due time. Q: The Dodongo keeps killing me because I don't have a shield! A: Then I guess you need to get your shield. Q: The guards think I killed somebody! How do I keep from being framed? A: You may not be able to prevent the death, but you can certainly fight. ** Contact Me ** Give me an e-mail at rjett88@yahoo.com I'd love to hear your thoughts and comments on LOAP. Tell me what you think of the game, and of your play experience. If you want some hints, you can ask for them, but I can't promise to respond to every message that drifts into my inbox. I actually have a walkthrough written out, which may or may not see the light of day. All references to Legend of Zelda characters are trademarked copyrights and are intellectual property of Nintendo.